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 Tomb Raider: Underworld

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brandon
A_Nonny_Moose
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A_Nonny_Moose
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PostSubject: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 4:13 am

Just started this. It feels like a PS2 game. The character animation is so basic. But the opening is cool. It just sticks you on a boat and asks you to dive into the water and explore. It has a great sense of freedom.

Also, Lara must have had that wetsuit taylor-made because I'm sure a zip that only goes down the cleavage is not standard. In fact I'm pretty sure most of them, if not all of them, open at the back.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 4:26 am

I like the sonar map thing too.
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brandon
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 4:57 am

her butt is great, also later some of the platforming bits are stupid because of the controls
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SimianWonder
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 10:57 am

Bear in mind that it's based on the Legend engine, and that was released in 2006 on all platforms including PS2... the 360 version got a lot of extra detail in terms of textures and incidental detail, but animation wise there's virtually no difference.

Underworld was alright, but as a conclusion to the Trilogy (Anniversary/Legend/Underworld) it did a pretty poor job. The platforming was more or less identical over the three games, and the way the story was resolved was unsatisfying.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 11:11 am

Haven't played the other two. There's a recap video but I didn't really follow it. Something about finding Lara's mother or whatever.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 9:36 pm

With better controls (ie not getting stuck on invisible geometry) that sinking ship level would have been better than the one in Uncharted 3.
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SimianWonder
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 10:18 pm

All three games have some very strong level design.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeSun Dec 11, 2011 11:48 pm

Yeah, the Thailand bit is very nice. If the new Tomb Raider is like this I'll have to get it.
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brandon
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeMon Dec 12, 2011 1:35 am

A_Nonny_Moose wrote:
With better controls (ie not getting stuck on invisible geometry) that sinking ship level would have been better than the one in Uncharted 3.

you'll most likely encounter this later on in a more annoying part if i remember correctly, i don't think the invisible clipping was as bad as the ship, but, the invisible clipping usually led to me dying
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 2:06 am

The camera in this game really isn't platformer friendly. I just had to jump to a platform that was impossible to see from where I had to jump from. All because the camera is blocked by walls when you're hanging from/standing on a ledge.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 2:30 am

I do feel bad about killing the tigers.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 2:37 am

Have you played this yet?
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Superbuu3
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 2:43 am

A_Nonny_Moose wrote:
Have you played this yet?
I was playing legend a bit but i stopped playing cause i got distracted by something.
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Ellis
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 2:56 am

You've inspired me Moose. I'm gonna play this too.
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Ellis
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 3:14 am

There's no way this game came out in 2008. I've been playing for an hour and was under the impression it was a PS2 title.
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 3:55 am

...ok.

You can tell they were trying to make this game almost exactly like Uncharted except for the gunplay and cover system.
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A_Nonny_Moose
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:01 am

Bollocks. This is Tomb Raider. It's like Tomb Raider. Uncharted is the copy-cat here.
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Superbuu3
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:03 am

Ellis the Stampede wrote:
...ok.

You can tell they were trying to make this game almost exactly like Uncharted except for the gunplay and cover system.
I can't believe Doom tried to copy halo.
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Ellis
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:51 am

This isn't like the PS1 versions. You guys know exactly what I mean. The platforming has been Unchartedized and the treasure system is so similar it's not even funny. This game hardly plays like it's PSX brethren.
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Superbuu3
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:53 am

Ellis the Stampede wrote:
This isn't like the PS1 versions. You guys know exactly what I mean. The platforming has been Unchartedized and the treasure system is so similar it's not even funny. This game hardly plays like it's PSX brethren.

Except this is the third game in the tomb raider legend trilogy. If it weren't for this uncharted wouldn't even exist.
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Ellis
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:54 am

What's that supposed to mean?
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Superbuu3
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:55 am

Superbuu3 wrote:
Ellis the Stampede wrote:
This isn't like the PS1 versions. You guys know exactly what I mean. The platforming has been Unchartedized and the treasure system is so similar it's not even funny. This game hardly plays like it's PSX brethren.

Except this is the third game in the tomb raider legend trilogy. If it weren't for this uncharted wouldn't even exist.

Ellis the Stampede wrote:
What's that supposed to mean?

This predates uncharted. As in this current style of tomb raider game.
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Neo
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:56 am

People refer to Uncharted as Gears of Dude Raider for a reason though it does sound pretty gay.
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Ellis
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:57 am

Well I never played the "legend" series so if the earlier ones platform just like this one then I take back what I said about being unchartidized.
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Superbuu3
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PostSubject: Re: Tomb Raider: Underworld   Tomb Raider: Underworld Icon_minitimeWed Dec 14, 2011 4:58 am

I've not played underworld but adrenaline jumps in legend are fucking awesome and one of the best combat mechanics i've seen in a shooting game.
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