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Golden Boy
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeSun Nov 16, 2014 7:58 pm

Close range? I can tell you haven't unlocked the "Send It" yet.
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeSun Nov 16, 2014 8:37 pm

I haven't unlocked anything on it yet, been focussing on Last Word. Looking at the stats, the Send It perk seems to be a relatively minor boost to range. I was going to go with Perfect Balance, as I did with Thorn, which almost eliminates recoil entirely.
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeSun Nov 16, 2014 11:03 pm

On the subject of RNG liking me, just decrypted a legendary fusion rifle...
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Neo
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeSun Nov 16, 2014 11:26 pm

Invective is outranged by a lot of shotguns actually, it just compensates by being able to fire two or three times as fast as anything else so you can twoshot people easily.

When you do the fusion rifle kills part of the PI bounty do not play the nightfall mission normally. Go to another place on the map where you can fight nightfall tier enemies and you can safely kill them without worrying about being sent to orbit if you die, they also respawn after a while.
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeSun Nov 16, 2014 11:43 pm

The Shadow Price I unlocked from the engram is really good, the perks are different from the version of the gun sold by the vanguard. The bottom half of the magazine causes extra damage and it causes extra damage when reloaded. It hits hard and has really good rate of fire and excellent stability.
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testtubebaby
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 12:32 am

i did my 200 kills with a level 18 bought from the weapon smith yesterday, took 5 runs up until the pike section then i either died or restarted
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 12:50 am

Neo wrote:
Invective is outranged by a lot of shotguns actually, it just compensates by being able to fire two or three times as fast as anything else so you can twoshot people easily.

I thought Invective and some green or blue shotgun had the highest range stat. Other shotguns may have the Hammer Forged perk which increases their range, but it's inferior to Invective and Found Verdict's Send It.

SimianWonder wrote:
The Shadow Price I unlocked from the engram is really good, the perks are different from the version of the gun sold by the vanguard.  The bottom half of the magazine causes extra damage and it causes extra damage when reloaded.  It hits hard and has really good rate of fire and excellent stability.

Shadow Price, Grim Citizen and Vanquisher are great autorifles. They have the same RoF and Impact as an unupgraded Suros Regime (which is better than an upgraded one in Crucible). Unfortunately Glass Half Full isn't as good as it sounds. The extra damage is minimal and makes no difference. What are the other perks?
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Neo
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 1:40 am

I feel like I've been oneshot by the comedian and some other legendary shotgun at higher range than invective can, I assume they had range perks though. Either way invective is by far the most fun shotgun to use, I occasionally swap back to my sunbreakers to get better reload speed on it which pretty much makes it perfect.

Why don't you like the Suros upgrades? The slow fire upgrade turns it into a slightly weaker, but higher RoF, VoC.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 2:23 am

I don't own a Suros, but I've heard that without the focused fire perk it actually kills faster so, since the attack stat doesn't matter in the Crucible, it's more useful in most cases to leave it unupgraded. As for the VoC, I sucked with that weapon in PvP. I regret not buying a Suros because autorifles are easier to use.

Also, I noticed that only 1 or 2 players were using the Last Word today and Suros is once again the most popular exotic primary. I didn't see that coming.
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Neo
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 2:43 am

I guess we just play differently, I always feel overpowered and generally top scoreboards with a Suros or VoC. A nerf to both of those weapons wouldn't be unfair, though I hope it doesn't happen.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 3:34 am

To be honest, I've never felt threatened by VoC users. Suros gives me more trouble, but facing the following weapons is as bad, if not worse;

Thorn (damn you mark of the devourer)
Last Word (beats or goes even at worst with any weapon except for fusion rifles and the heavy),
Hawkmoon (due to the random damage bonus),
Invective and Found Verdict (absurd range and full auto; I hate shotguns in general though),
fusion rifles with good charge rate like Plan C, Light/Beware, Purifier or Helios (absurd range and speed),
Pocket Infinity (basically unstoppable at close range)
and heavy weapons, especially the Truth (since they've an easy time killing other heavy weapon users and keep getting more ammo).

Pocket Infinity in particular is a nightmare in some stages. I wouldn't mind if it was nerfed again.
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Neo
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 4:05 am

The thing with VoC/Suros is that they hit so hard and have so much stability and accuracy, it's fairly easy to just drill people in the head and kill in 4-5 shots, about the same amount of time it takes to fire the 3~ hand cannon shots it takes to kill someone (Hawkmoon bonus damage makes 2 headshots kill, so it's technically faster, but that will only happen 23% of the time). Suros being the most popular weapon in the game, even after a significant nerf to headshot damage, isn't surprising. You should buy one next time Xur has it, I'd probably use it constantly if I didn't have weapons I find more fun to use.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 5:31 am

I couldn't get the headshots consistently with VoC so I ended up losing to Suros users or my enemies would hide behind cover before I could finish them off. My problem was basically my aim.
VoC, and all the legendary scout rifles with identical RoF and Impact, have practically the same RoF as Thorn and the Last Word. However, Thorn needs 2 less hits for a kill (and trolls the enemies trying to go into cover) and TLW can fire rapidly and has almost no recoil (and 2 headshots from hipfire are enough to kill!). Those two are certainly deadlier than VoC, and Suros imo, which is fine considering they are exotics.

Speaking of scout rifles, I still haven't tried MIDA in PvP. If my aim was better, it'd be better than VoC. And what is going on with pulse rifles? I never see those in PvP.
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Neo
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 7:00 am

Pulse rifles are just bad, the entire weapon class needs a buff. The only exceptions I'm aware of are Red Death and The Strangers Rifle.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 7:16 am

Neo wrote:
I feel like I've been oneshot by the comedian and some other legendary shotgun at higher range than invective can, I assume they had range perks though.

Just run into a Comedian user with stupid range. He had Full Auto, Hammer Forged and Rangefinder.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 5:10 pm

New destiny update:

1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here

Classes
Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons
General
Reduced camera shake when being hit with explosive rounds
Perks
Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities
Missions
Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics
Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here

Cinematics
Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations
Combatants
Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
Public Events will occur 10-15% more frequently in all public spaces


Vendors
Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP
General
Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently

Maps
First Light
Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting  on top of a pipe high above the intended playable space
Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD
Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus
General
Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
Inventory
Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio
Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical
Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would  cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
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testtubebaby
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 5:56 pm

Golden Boy wrote:
Winter's Run: Fixed an exploit zone in the Aksor boss encounter

thats you fucked now
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 6:10 pm

You and Simian were the ones who instantly got under that platform in the weekly heroic. I've done the heroic and nightfall normally before.
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 6:49 pm

I was only doing that run for the strange coins, so I'm happy to cheese just to get it out of the way. I don't like that Strike much.

Anyway, looks like a hell of a lot of tweaks in this update. Pity Dragon Age is out this week, so I'll likely be absorbed by that for the next hundred or so hours.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 7:05 pm

Thorn got secretly nerfed. Mark of the Devourer does only 18 damage (used to do 42). The two headshots kill is gone.
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testtubebaby
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 7:28 pm

Golden Boy wrote:
You and Simian were the ones who instantly got under that platform in the weekly heroic. I've done the heroic and nightfall normally before.

due to your inability to use a mic, i just assume you are going in so i get myself under there aswell
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Superbuu3
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 7:58 pm

Out of the remaining active members I think Chou is the only person I've never heard and possibly Sora, but IIRC that was more because I couldn't come on at the time he was in the chat.

Do you hate the sound of your voice Chou or is this an attempt at keeping an air of mystery?
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 8:52 pm

Golden Boy wrote:
Thorn got secretly nerfed. Mark of the Devourer does only 18 damage (used to do 42). The two headshots kill is gone.

That's a bit shit. It used to do... what, six ticks at 7 damage apiece?
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SimianWonder
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 9:07 pm

http://www.bungie.net/en/Forum/Post/79157865

Apparently various nerfs to exotics were unintentional, not just Thorn. Honestly, Bungie's playtesters must be awful for so much of this stuff to slip through.
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Golden Boy
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PostSubject: Re: Destiny   Destiny - Page 19 Icon_minitimeMon Nov 17, 2014 9:32 pm

Pocket Infinity's nerf should not be fixed.

Superbuu3 wrote:
Out of the remaining active members I think Chou is the only person I've never heard and possibly Sora, but IIRC that was more because I couldn't come on at the time he was in the chat.

Do you hate the sound of your voice Chou or is this an attempt at keeping an air of mystery?

No, I'm just not interested in chatting. Seems boring.
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