There is a rumor that it'll be announced today at evo and it'll be using Unreal 4 engine.
Last edited by Golden Boy on Sun Jul 13, 2014 8:54 pm; edited 1 time in total
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: Tekken 7 Sun Jul 13, 2014 6:48 pm
I like my topic more.
Edit: In case it wasn't clear I actually merged my shitpost topic into Chou's more appropriate one, I just have the OP in this thread because of timestamps.
Last edited by Neo on Mon Jul 14, 2014 11:00 am; edited 1 time in total
Eevil-Psycho Captain Spaulding
Posts : 3288 Joined : 2011-01-28 Age : 39 Location : Ravels, Belgium
Subject: Re: Tekken 7 Sun Jul 13, 2014 7:04 pm
Hope it'll be a good game, i feel like since Tekken 5 the difficulty spike for end bosses was upped too much. Jinpachi and Azazel were ridiculously hard if you were playing with characters you don't normally use.. (I even had difficulties with my regulars like Yoshimitsu or Hwoarang). Which is why I haven't gotten a Tekken game since 6.
Or maybe it's just me not being able to keep up with the modern fighting game standards, I don't know...
EDIT:
also, where is my Tekken X Street Fighter
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Tekken 7 Sun Jul 13, 2014 9:08 pm
You could literally kill Azazel just by mashing jab strings. His moves had armor, but they were too slow. Junknown wasn't too bad either.
To be honest, I'd rather have SoulCalibur VI. I just hope Namco simplifies Tekken a bit like they did with SCV. I won't miss Tag or Bound if they're gone and Bob and Bruce can go die too.
Tekken games usually get released every four years, so we'll probably have to wait a year for the arcade version and two years for the console one.
Eevil-Psycho Captain Spaulding
Posts : 3288 Joined : 2011-01-28 Age : 39 Location : Ravels, Belgium
Subject: Re: Tekken 7 Sun Jul 13, 2014 9:27 pm
as I said or implied, it might just be me sucking.
stuff has definitely changed in fighting games though, might again just be me, but I feel like the mechanics of it all became more intricate and I guess I just preferred it back when things were simpler or something.
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Subject: Re: Tekken 7 Sun Jul 13, 2014 10:08 pm
Oh, I was just mentioning the proper (or cheap) way of beating Azazel.
Fighting games haven't gotten harder. It's actually the opposite; they're a lot easier now. Street Fighter 4, SoulCalibur V, Marvel v. Capcom 3, Guilty Gear Xrd and others are without a doubt simpler than their predecessors. I think that's great as I don't have enough time, or interest, to dedicate to a fighting game in order to get decent. New fighting games, like Persona Arena, Blazblue and Injustice, are also known for their simplicity and being beginner-friendly.
However, thanks to YouTube, other internet sites and online play, players can get better much faster these days. Of course the casual players and fans still outnumber them.
Eevil-Psycho Captain Spaulding
Posts : 3288 Joined : 2011-01-28 Age : 39 Location : Ravels, Belgium
Subject: Re: Tekken 7 Sun Jul 13, 2014 10:15 pm
well, whatever it is, something changed and Tekken 5 and 6 for example were nothing but frustration for me. I honestly don't know why or how then.
but whatever, I'll probably give this a chance though.
Eevil-Psycho Captain Spaulding
Posts : 3288 Joined : 2011-01-28 Age : 39 Location : Ravels, Belgium
Subject: Re: Tekken 7 Mon Jul 14, 2014 2:24 am
oh nice, they showed a trailer for this at Evo.
nothing much though, just Heihachi talking to Kazuya about him killing his mother or something..
EDIT:
also, lol, he was supposed to announce another game at Evo, but because Tekken 7 was leaked he showed that trailer and didn't mention anything about the other game.
Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
Subject: Re: Tekken 7 Mon Jul 14, 2014 2:30 am
The other game is Tekken x Street Fighter.
Eevil-Psycho Captain Spaulding
Posts : 3288 Joined : 2011-01-28 Age : 39 Location : Ravels, Belgium
Subject: Re: Tekken 7 Mon Jul 14, 2014 2:39 am
yeah, probably.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: Tekken 7 Mon Jul 14, 2014 5:39 am
DADDY ISSUES 7: The Re-Re-Revengening
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Subject: Re: Tekken 7 Mon Jul 14, 2014 6:07 am
Get ready for the final battle?
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: Tekken 7 Mon Jul 14, 2014 6:50 am
Kazumi. Kazuya. Kazooie.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Tekken 7 Mon Jul 14, 2014 9:34 pm
Mr. SOK wrote:
Kazumi. Kazuya. Kazooie.
Nah, Devil Kazumi.
I like how Harada trolled Jun fans who thought she'd return in T7 with an important role in the story. He is probably going to receive more death threats from them.
Zero The Hero
Posts : 4722 Joined : 2008-08-07 Age : 34 Location : McNeil Village
Subject: Re: Tekken 7 Tue Jul 15, 2014 1:46 am
I watched the trailer at the Evo livestream. I laughed when he jokingly accused Ono of leaking the game. Then Ono says in his Evo speech "I DID NOT REAK TEKKEN 7!"
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Subject: Re: Tekken 7 Sat Jul 26, 2014 2:11 am
New, longer trailer:
The end of the Mishima saga? Finally. Oh, and Lars Alexandersson has been confirmed.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Tekken 7 Sat Jul 26, 2014 2:24 am
Also,
- manga authors will design guest costumes for the characters - most likely it won't have tag mode - 38 characters at most - new, easy characters are being made... More Bobs?! That sucks.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: Tekken 7 Sat Jul 26, 2014 3:19 am
Will there be more titty vampire girl characters?
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Famitsu: It's been about two weeks since you first announced Tekken 7. How has the response been thus far?
Harada: We were actually a little unsure about when we should make the announcement, but we ended up announcing it at EVO 2014 anyway. Although we did put quite a bit of thought into the way we should announce it, in the end, above anything, we were just happy that the fans are excited about the title.
This time around it's a numbered sequel in the main series, so it certain feels like the anticipation for it is quite different than previously. The response from the fans has been overwhelming over Facebook and Twitter so far.
With the previous installment, Tekken Tag Tournament 2, there were a lot more players skipping over the title because it was difficult to learn to use two characters, than we had imagined.
So in contrast to that, since Tekken 7 is a sequel in the mainline series, the expectation here is for us to take the series back to its roots, back to the sort of Tekken that everyone is probably most familiar with. That's the vibe that we're getting from our fans.
Famitsu: What are the objectives you hope to accomplish with Tekken 7?
Harada: There are two main sides to Tekken 7. The first is to neatly tie up all of the storylines that have developed over the course of 20 years for the Tekken series. Since it's Tekken's 20th anniversary, story will play a big part this time around, which is why we wanted to tie things up and reach a conclusion. So in that sense, we hope to be able to wow and recapture the imagination of players who focus on characters and backstories in the games. This will take quite a bit of time to put together, but we have a couple of things in store.
Famitsu: Right, so story-wise, the saga in the mainline games is going to come to a conclusion.
Harada: As for the game side of things, we want to make it easy to approach for newcomers, returning players, and also those who thought that Tekken Tag Tournament 2 was just too difficult.
There are also players out there who keep a distance from the Tekken games because they think the games are too difficult. For instance, there are actually quite a lot of players who watched Tekken match videos on YouTube, but do not actually play, thinking that "it's just impossible for me to learn it". We'd like to make the new game accessible and enjoyable to these players as well, and at the moment we're thinking about implementing some kind of new system that will make them think "hey, I can actually do this". We'd like very much to get these sorts of fans to participate in the games more actively.
Famitsu: What sort of elements have kept these types of beginning players from getting more involved with the games, and how do you plan on refining these elements?
Harada: In Tekken, there's a surprising amount of things you've got to learn. And we think that the problem for beginners is that they don't know which parts to start learning from. This makes it confusing and defrays their focus. So for instance, in 2D fighting games, you could teach new players to "use this move in this way, and you'll be fine". This time around, we'd like to very clearly convey that sort of instruction to the player. We feel that with Tekken thus far, it's quite difficult for these players to tell the various special moves apart, in terms of how strong they are, and so this time we'd like to make that easier to observe.
Famitsu: As a way to make the game more accessible, I see.
Harada: There's another aspect to it... but it's a bit of a spoiler if I talk about it now (laughs). We think that another key aspect to enjoying the game to its utmost, is to be playing against opponents of the same level as you. So we were thinking, even in the arcade verison of the game, wouldn't it be possible to implement some kind of system that would allow players to easily find others at their level to play with? We're currently looking into that, so please look forward to hearing more about it in the near future.
Famitsu: Right. Since there'a wide spectrum of player skill levels.
Harada: I wonder how much further I should say (laughs). One of the Tekken series's unique features is its wake-up game mechanic, which is known to be quite difficult to deal with.
Although in other fighting games, when you get knocked down, there is a certain period of invulnerability that allows you get back up on your feet simply, in the Tekken series it's not that easy. The mechanic is actually quite complex. But because of its complexity, that's what makes it really interesting and compelling to the core players, even though beginning players have a hard time with it. So we're currently taking some effort to review the wake-up system quite extensively. We'd like to get it to a point where it's easy for light users to grasp, but still satisfying for the core players.
Famitsu: When you say that you're going to make it more enjoyable for beginners, I'm sure the core fans must be worried about if that might mean there won't be as much depth in the game for them to bite into. How do you plan on tackling that issue?
Harada: We absolutely plan on implementing the level of depth fans have come to expect of the series. It's just that, for beginning players, if what their opponent is doing is too deep and profound for them to understand, then even if there is depth, they wouldn't be able to get into it. So I think we need some kind of mechanic that will ease players into the depth level by level. So that in the beginning, even if you don't have to be too conscious of the game's mechanics to be able to enjoy playing it. We want to allow seasoned players to be able to start at the deep end. But at the same time, beginners will be just fine not using the advanced mechanics. That's the balance we're striving for.
Famitsu: I see. Alright then, when is the next time we will hear an update on Tekken 7?
Harada: Probably just before or after Tokyo Game Show, is what we're looking at for now. That's about slightly more than a month away, but in the meantime do stay tuned to us on Facebook and Twitter. We'll be doling out bits of information over the course. And for the fans, please send us any questions you may have.
I've faith in Harada. Hopefully, they won't mess up and make T7 even less popular than Tag 2.
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Subject: Re: Tekken 7 Fri Aug 08, 2014 9:55 pm
Harada asked for feedback about this concept art for a new character from Middle East.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Tekken 7 Sat Sep 20, 2014 8:52 am
Meet Catalina, Tekken's latest boobjob. Is there any reason to keep Christie as a playable character anymore?
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: Tekken 7 Sat Sep 20, 2014 10:04 am
Baaaa.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Tekken 7 Fri Oct 03, 2014 6:14 am
new characters:
Catalina and
returning characters revealed so far:
Steve Paul Marshall Xiaoyu Bryan Hwoarang Lily Fend Asuka Leo Lars Alisa Dragunov King Heihachi Kazuya
new mechanics:
I. rage arts (special attacks when the character is on rage) II. power crush moves (attacks that won't be interrupted even if the character is counter hit)
Looks a lot Tekken 6 (rage and bound still in).
There is footage from the location test on YouTube.