While Rocksteady is (probably) working on that Justice League game, this year we're getting Batman: Arkham Origins and Batman: Arkham Origins Blackgate.
Arkham Origins is being developed by WB Games Montreal for the PC, PS3, 360 and WiiU. It's a prequel to Arkham Asylum.
Arkham Origins Blackgate is being developed by Armature for the 3DS and Vita. It's a sequel to Arkham Origins but still a prequel to Arkham Asylum. It's also 2D metroidvania style, which could be interesting.
Both are coming out this year.
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Warner Bros. wanted to have a 2.5D-style Arkham game in the style of Metroidvania - The company chose Armature because the studio was familiar with that style of game - Takes place after the end of Origins - Set on the isolated island at the Blackgate Penitentiary - Prison uprising has occurred - Intro level in Gotham - Batman goes to Blackgate in order to put a stop to the riot - 2D animatics with full voices tell the story - Batman moves through a side-scrolling game world - He’ll pick up near gear and take on enemies along the way - Interconnected passages and prison secrets - Not focused on leveling up abilities like the console games - Instead, it stays true to the subgenre’s formula - All of Batman’s improvements came through gear pick-ups and upgrades - Team wanted to give players more of a sense of collection - Mostly set along a 2D plane - Takes full advantage of the visual three-dimensionality of the environments - Explore, fight, and interact with the foreground abnd background - Can grapple up to gargoyles on a background balcony while a crowd of armed inmates pass by - Enemies will go after Batman from all angles - Go to the foreground or background to tackle a designed foe - Combat similar to the console Batman games - Button taps to attack, counter, and use gear are in place - Freeflow combat system - Built from the ground up - Batarang: stun enemies or hit distant objects - Line launcher: cross wide gaps - Explosive gel variation: shoot from a launcher onto spots around the screen - This lets you get involved with entertaining takedowns such as dropping a chandelier on enemies from above - More gadgets will also be in the game - Has a version of the predator mode - Game has a few more layers of feedback - Ex: can see the sightlines of enemies - This lets you know if enemies can see you or not - Same kind of vantage points, floor grates, silent takedowns, glide kicks, weapon use, and breakable walls as in the console games - Game is split into various sections - Each can be accessed once you figure out a way inside - No save rooms - Modern checkpoint system - Can manually save whenever you desire - Can defeat the bosses in any ordder if you find out where you want to go - “We don’t want you to break the game, but if you can exploit it in a certain way that we haven’t thought of, that’s awesome. So it’s conceivable the players will have abilities that don’t necessarily jibe that great with the boss. We’ve taken some cues from other games where if you have a particular item against a boss, you’ll just rip them a new one, but we don’t tell you what that item is” - Will have detective mode - Tap a button and the screen fades into a digitized overlay with detailed info - Green enemies: enemies haven’t seen you - Red enemies: enemies are onto your location - Move a reticle around the screen to focus Batman’s attention - Can use this to uncover secrets - Uncover clues and analyze dangerous situations in detective mode
Seeing as he is not the young Batman, who could he be? An older Bats narrating or something(for the sake of fan service more so than the actual need)? Maybe someone entirely different? Maybe his involvement isn't even with Origins, but the next actual Arkham sequel?
Edit: Ohoooooo.
Dr. Chocolate Spartan
Posts : 1705 Joined : 2009-05-14 Location : Who cares?
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Thu May 23, 2013 8:44 pm
I hope this doesn't take a dip in quality like RE6 took, not even the slightest
Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Thu May 23, 2013 9:13 pm
Elvis Presley wrote:
I hope this doesn't take a dip in quality like RE6 took, not even the slightest
This is a really bad joke.
A_Nonny_Moose wrote:
Troy Baker, voice of Ryu Hayabusa (English voice obviously), Tim Drake/Robin in Arkham City, Batman in Lego Batman 2, is playing the Joker.
Also, this is weird seeing as Troy Baker is voicing Black Mask in that trailer, are you sure someone said Joker? I also heard Rick D. Wasserman in the start, but I can't tell if he's voicing Deathstroke or not, the voice is too muffled and not in the game enough for me to a hazard a guess at who it could be.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Thu May 23, 2013 9:29 pm
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Thu May 23, 2013 9:34 pm
That's weird considering Black Mask is a major character and I doubt the developers are not going to not have Joker play an equally big role in the story, but then again Baker is good enough to probably make it work.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 9:30 am
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 9:56 am
Baal wrote:
That's weird considering Black Mask is a major character and I doubt the developers are not going to not have Joker play an equally big role in the story, but then again Baker is good enough to probably make it work.
I will inform Troy Baker that you had doubt in your voice.
Casa RULES OF NATURE
Posts : 1949 Joined : 2012-03-07
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 11:49 am
I am very sad that they went prequel instead of using the opportunity to broach new ground after Arkham City. Don't think this will be a day one buy no matter how good it looks, though might get round to it eventually though.
Also Roger Craig Smith is suddenly the main character of everything, huh?
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 11:58 am
Is it just me or was the combat cam more reminiscent of Arkham Asylum?
I'm pretty picky about combat mechanics being exactly how i like them, but the combat looked more visceral in this more reminiscent of AA, rather than AC where the hits looked like they had less impact. I'm not sure if I'm the only who thought this though.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 3:21 pm
It does look like they scaled the combat back to Asylum levels, withh only one person attacking you at a time. No multiple counters in that video.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 3:29 pm
That could mean that this has been in development since before AC came out, they might be working with an older build of the combat system.
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 9:40 pm
Hmmmm thats interesting that could be a good thing.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Batman: Arkham Origins and Arkham Origins Blackgate Wed Jun 12, 2013 10:39 pm
I highly doubt it's been in development that long. Arkham City was 2 years ago. They could just be doing it because it's a prequel.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Criminals are a superstitious, cowardly lot. Until they find some friends, that is.
Warner Bros. Interactive Entertainment has revealed a new wrinkle to Batman: Arkham Origins, its prequel to Arkham Asylum and Arkham City, with the announcement of a 2 vs. 3 vs. 3 online multiplayer mode developed by Splash Damage (Brink, Enemy Territory: Quake Wars). Invisible Predator Online will pit Batman and Robin against two player-controlled teams of gun-toting henchmen, each consisting of three players, led by the competing Bat-villains Joker and Bane.
These aren’t just any ordinary henchmen, though – Joker and Bane have enlisted their Gang Elite to take down the Dynamic Duo, outfitting them with special gadgets like Enhanced Vision, which works like Batman’s Detective Vision to see other players through walls and objects but with limited battery power, and deadly themed weapons like the Joker gang’s “Surprise, You’re Dead!” proximity mine gift box or the Bane crew’s ultrasonic pulse that can zap enemies even through walls.
Though I initially had reservations about how well multiplayer could be incorporated into the Arkham world, my hands-on experience in several matches quelled my fears (Scarecrow’s fear toxin not included). In the level I played – set inside the crumbling interiors of Blackgate Prison – the two Gang Elites competed to secure three different control points. If your gang holds a majority of the control points, the opposing gang will lose a respawn every 30 seconds for each one you hold. Once a team has used up all its respawns, either by getting toasted by the rival gang or subdued by the Caped Crusaders, it loses. Likewise, Batman and Robin fail by being sent to that great belfry in the sky once too often.
Batman and Robin win through intimidation, by taking down gang members, varying their tactics, and subduing high-value targets like gang captains, until Joker and Bane stop the operation.
Playing as Batman or Robin is all about mastering stealth, cunning, and your environment. The heroes have all the moves and gadgets that Batman has in the solo campaign, but they’re hardly bulletproof. As Robin, I started out perching on the gargoyles, using my Detective Vision to track henchmen’s positions, and waiting for one to wander underneath so I could drop down for an inverted takedown. Or if one is isolated, I could target him and swoop down with a glide kick to the head. When caught up close, I whipped out my fold-up bullet shield to block gunfire before stunning the Joker flunky with a shuriken (Robin’s version of a batarang) and then knocking him out with my bo staff.
Batman and Robin can also set traps, such as spraying a walkway with explosive gel, retreating to a convenient vantage point, and setting it off when a henchman or two get too close. They can also hide under those walkways in grates, stealthily picking off unaware goons from below. And to ratchet up the tension even more, the environment will play tricks on unsuspecting bad guys, occasionally spooking them with a swarm of bats or distracting them with flapping cloth that looks like the rustling of a cape.
But because those goons are human-controlled, they’ve got a few tricks up their garishly colored sleeves as well. Gang Elite can’t be subdued by stealth attacks if they’ve seen the Bat or Bird first, such as spotting one moving into position on a rooftop or sneaking underneath in grated vents. Luckily for Batman and Robin, they can temporarily scramble a Gang Elite’s Enhanced Vision as well as temporarily scramble a hold point to keep either gang side from capturing it.
After the battle has been raging for a while, Joker or Bane become unlockable. When activated, the first Gang Elite member to reach his secret hiding place will be able to control his respective gang leader – and that’s when the action gets really intense.
Each supervillain has his unique strengths and abilities. Bane, for example, is a bulldozer of a man, great in melee confrontations, who can pummel his opponents with his fists and soak up heavier damage from gunfire. He can even pick up an enemy and toss him as a weapon, or unleash doom with a rocket launcher. The Joker is deadlier at a distance, armed with two custom hand-guns – the Ace of Spades, an explosive hand cannon with tons of splash damage, and the King of Hearts, a one-shot kill weapon that requires more careful aim. When caught up close, Joker can give pursuers a lethal jolt with his Joy Buzzer.
While Invisible Predator Online is set during the window of Batman: Arkham Origins’ fiction, it isn’t directly connected to it. Robin, for example, will not play a role in the main story, though he’s a prominent figure here, but playing the solo campaign will allow you to unlock as-yet-unspecified items in multiplayer mode.
Make no mistake, this is no after-thought multiplayer mode tacked onto a solo campaign. Invisible Predator Online is shaping up to be a full-fledged, tension-filled multiplayer experience that psychologically scarred whackjobs on either side of the law will appreciate.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia