.... Hmm interesting i'll need to wait for a little more info before i decide to get this. and i actually hated secret weapons some were a pain to get.
A weapon's type now includes an affinity, being one of the following three elements: 天 Heaven, 地 Earth, 人 People. With these three affinity elements, a triangular relationship connecting the three in an infinite manner determines which affinity will outdo one another.[23] This triangular relationship is similar to Rock-paper-scissors. The relationship states that the "Heaven" affinity is effective against the "People" affinity, the "People" affinity is effective against the "Earth" affinity, and the "Earth" affinity is effective against the "Heaven" affinity. When the player's weapon is advantageous in the situation, a greenish "vigor gauge" appears at the top of the officer's health and the officer's name. An outer circle will the continue to form on and around the gauge, and when the circle is fulfilled, Storm Rush is activated.
The game retains the weapon-switching feature. All weapons from Dynasty Warriors 7 and its expansions return, with many new ones added.[22] Weapon Proficiency makes a return, though the weapon seals is not, instead replaced by "Weapon Tempering" system. The system resembles the weapon fusion used in the Warriors Orochi series, in which players can combine two weapons to create a stronger one or trade three weapons to receive two stronger ones. Players can keep multiple copies of a single weapon type which may have different stats and elements on them.
wikipedia wrote:
The game features new battle mechanics that rely on commander affinity. An example is Storm Rush, which is triggered at a certain level of affinity. Another example is Variable Counter, a counterblow mechanic that sacrifices the character's weapon and randomly gives them a new one. A third example is Awakening Action, which empowers skills based on numerous performance factors.[18]