.... Hmm interesting i'll need to wait for a little more info before i decide to get this. and i actually hated secret weapons some were a pain to get.
A weapon's type now includes an affinity, being one of the following three elements: 天 Heaven, 地 Earth, 人 People. With these three affinity elements, a triangular relationship connecting the three in an infinite manner determines which affinity will outdo one another.[23] This triangular relationship is similar to Rock-paper-scissors. The relationship states that the "Heaven" affinity is effective against the "People" affinity, the "People" affinity is effective against the "Earth" affinity, and the "Earth" affinity is effective against the "Heaven" affinity. When the player's weapon is advantageous in the situation, a greenish "vigor gauge" appears at the top of the officer's health and the officer's name. An outer circle will the continue to form on and around the gauge, and when the circle is fulfilled, Storm Rush is activated.
The game retains the weapon-switching feature. All weapons from Dynasty Warriors 7 and its expansions return, with many new ones added.[22] Weapon Proficiency makes a return, though the weapon seals is not, instead replaced by "Weapon Tempering" system. The system resembles the weapon fusion used in the Warriors Orochi series, in which players can combine two weapons to create a stronger one or trade three weapons to receive two stronger ones. Players can keep multiple copies of a single weapon type which may have different stats and elements on them.
wikipedia wrote:
The game features new battle mechanics that rely on commander affinity. An example is Storm Rush, which is triggered at a certain level of affinity. Another example is Variable Counter, a counterblow mechanic that sacrifices the character's weapon and randomly gives them a new one. A third example is Awakening Action, which empowers skills based on numerous performance factors.[18]
Free mode returns for the first time since Dynasty Warriors 6 in terms of main game.[15] Players will be given opportunity to play as opposing faction in the stages a la Dynasty Warriors 3, instead of being forced to play in a faction as in Dynasty Warriors 7: Xtreme Legends.
A new game mode, called the "Commander Mode", has been introduced.[16] In it, the player is tasked to create a social base for peasants called the "Bronze Pheasant Tower" and to make the Emperor visit it. To raise the tower's status, the player must partake in three different kind of battles; Skirmish battles which give materials to construct the tower, Raid battles which increase fame, and Large-scale battles which can recruit new partners.
The story mode retains the same faction-based storyline and returns with seamless cutscenes.[9] A new story mode for "Other" faction has been introduced in addition to the other factions' stories.[10] Stages now has more freedom of progression for the player, unlike the previous installment, which was strongly preset in means of stage routes.[11] A selection of characters will be offered for each stages in Story Mode, instead of controlling a pre-defined character.[12] The story is being rewritten entirely and a new feature introduced is "what if" stages, which allows players to alter the stage events and results rather than going on a pre-determined route.[13] The game also allows a co-op play of the story mode and it can be played both offline and online. In the previous installment to the franchise, Dynasty Warriors 7, the story mode was only single-player.
In the previous installment, each character could hold up to two musou attacks. In this installment, the number of musou attacks is increased to three, and the variety is a result of character strengthening.
hurray for ps3 character limit
brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
Subject: Re: dynasty warriors 8 Thu May 16, 2013 10:31 am
sun jian gets more badass with every entry.
brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
Subject: Re: dynasty warriors 8 Sat May 18, 2013 11:29 pm