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 Ultimate Marvel vs Capcom 3

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Dr. Chocolate
Neo
Talking Sock
Mewmaster
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 12, 2011 6:53 am

Some of those are hardly trivial. X factor and projectiles are a major part of this. If you don't like those two elements you might as well throw that shit away.
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Savage
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 12, 2011 6:55 am

Okay, most of them are trivial then. There are a lot of other factors that add up to this game being ass.
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 12, 2011 11:43 am

X-Factor is a massive problem, but projectiles hardly are. The game was made with more projectiles in mind, but rush down is still an effective tactic in this game. The game has more problems with X-Factor, Wesker, and easily exploitable assists than projectiles.
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Zero
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 12, 2011 11:09 pm

Baal wrote:
X-Factor is a massive problem, but projectiles hardly are. The game was made with more projectiles in mind, but rush down is still an effective tactic in this game. The game has more problems with X-Factor, Wesker, and easily exploitable assists than projectiles.

This. The only real problem with zoning people come across is with Ghost Rider/Hawkeye type of teams. Rush down with assist is pretty much still the standard way of fightingl. Like Tatsu assist, Tron assist, Hidden Missiles, etc.
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Guest
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeTue Dec 13, 2011 12:10 am

Eh. Decided to keep it. I'm going to get basically shit back, which I'd have to use to fill up my fucking gas tank anyway. I've been thinking about just selling my whole console instead.
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Savage
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 19, 2011 6:01 pm

So how 'bout that patch? Heroes & Heralds mode is pretty okay.
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 19, 2011 8:26 pm

Anything noteworthy about the patch besides Heroes and Heralds?
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Savage
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 19, 2011 8:35 pm

They removed the grab teching glitch like they said they would, and PW's Press the Witness assist doesn't have invincibility anymore. They also got rid of Hulk's apparent corner infinite that I never actually saw anyone use in a match.



Last edited by The Fat Guy From Pokemon on Mon Dec 19, 2011 8:40 pm; edited 2 times in total
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 19, 2011 8:36 pm

Alright, looks like I need a knew strategy with Wright when he gets into Turnabout, but that's good. Now if they'd fucking deal with Wesker and X-Factor then online would be a bit more bearable.
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Zero
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Dec 19, 2011 9:45 pm

I'll check it out a bit later.
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Zero
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeTue Dec 20, 2011 6:20 pm

Heroes and Heralds mode is pretty cool. It's nothing too different when you get into the actual gameplay of it. The perks are nice though. I chose Heroes to start with and have a card to raise my attack power, one to start with more HC and it keeps refilling automatically and one for a better chance at a rare card for now.
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Savage
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeTue Dec 20, 2011 6:22 pm

Full changelog:
Quote :
Anytime throw tech glitch has been removed.

Characters can now air block when falling to the ground after an air dash.

Phoenix Wright’s α and β assists are no longer invincible in Turnabout Mode.

Knockback from Wolverine’s “Berserker Rage” has been modified so that infinite combos are no longer possible.

The second hit of Hulk’s “Anti Air Gamma Charge 2nd H” is no longer an untechable knockdown after 2 reps, so infinite combos are no longer possible.

Vergil’s “Helmet Breaker” can no longer be canceled through button drumming.

Hawkeye’s “Trick Shot (Violet Fizz)” poison damage will now continue during the capture state of “Quick Shot (Hunter).”

There was one frame where you could not block after activating X-Factor, but that has been fixed so you can block immediately now.

When hitting an assist character who has super armor, it has been modified so that proper hit stun still occurs.

Super armor breaking moves no longer cause a momentary freeze on hit.
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Baal
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeTue Dec 20, 2011 6:31 pm

Fighting the last battles of the secret area's in Heroes and Heralds is so annoying. I swear to god the game is fucking reading my button inputs.
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Zero
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeTue Dec 20, 2011 7:40 pm

Baal wrote:
Fighting the last battles of the secret area's in Heroes and Heralds is so annoying. I swear to god the game is fucking reading my button inputs.

The only trouble I had with it so far was Doctor Doom's foot dive shenanigans. Otherwise, the bonus stages were piss easy.
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Ace
one crazy fool
Ace


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Jan 02, 2012 10:44 pm



I enjoyed this too much.
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Savage
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeMon Jan 02, 2012 10:52 pm

Chris G is a tremendous actor.
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brandon
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 5:32 am

is jill any fun to play as?
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 5:36 am

Fun to play as, but she requires a shitload of work to use effectively.
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brandon
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 5:46 am

whats the commands for her move set like? is it just the simple quarter moon stuff?

i'm thinking of grabbing this version if i can find it cheap
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 6:06 am

Yeah, it's easy stuff like that.
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Superbuu3
Raziel
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 7:11 am

Just to confirm you don't need to Down load her and shuma gorath for the UMvC3 version?
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Ellis
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 7:25 am

Of course not. capsom's greedy and hates their fans but they aren't THAT bad.
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Baal
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Baal


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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 10:03 am

Of course you do, that would be a pretty giant fuck you to the people who already bought them.
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Ellis
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 4:04 pm

The fact that they made an ultimate version is a fuck you to everyone that bought the first one.
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brandon
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PostSubject: Re: Ultimate Marvel vs Capcom 3   Ultimate Marvel vs Capcom 3 - Page 24 Icon_minitimeWed Jan 04, 2012 9:07 pm

ok, for some reason i thought jill came in the ultimate version
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