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 Resident Evil 6

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A_Nonny_Moose
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Skip
Australianus
Skip


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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:27 pm

I'm not particularly interested in this, so if anyone wants my Dragon's Dogma demo you're welcome to it.
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Baal
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:28 pm

I actually thought the demo was pretty good. Leon's was a lot better than the DD one, this one had stuff to do in it and there was some atmosphere. Chris' wasn't that great, but I found it pretty fun nonetheless and Jake's was fantastic. You get a good variety of different enemies to fight and thinking on your toes by using the dodge rolling and ground shooting is great. Also, this seems to be a pretty melee crazy game, I was using Sherry's stun rod and have a lot fun interweaving strikes with the rod and regular melee attacks.

Game's looking better and better.
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Superbuu3
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:30 pm

Skip wrote:
I'm not particularly interested in this, so if anyone wants my Dragon's Dogma demo you're welcome to it.
ME dude PLEASE. PM me any code you have, what region is it for?
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Renji_Abarai
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:40 pm

If anyone gets sick of their Resies, let me know. I'm all for taking them off your hands. Razz
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Skip
Australianus
Skip


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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:42 pm

Superbuu3 wrote:
Skip wrote:
I'm not particularly interested in this, so if anyone wants my Dragon's Dogma demo you're welcome to it.
ME dude PLEASE. PM me any code you have, what region is it for?
There, you should have it.
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Eevil-Psycho
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:43 pm

after playing it some more, I'm getting more into it, but I still think Jake's part is kind of dull, I dunno..

Leon's had great atmosphere and Chris at least had the boss battle, not feeling it yet with Jake, but I'm getting better at dealing with these acid spitting things..
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Baal
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 19, 2012 3:48 pm

I feel the main problem Jake's would suffer from is that everything is a bit too dark. I never really felt it was dull, especially when certain enemies die and then harden to create eggs for the lizard-like ones and really, using the stun rod as Sherry is great fun.
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeSun Sep 23, 2012 1:20 am

Just tried the demo. It left me cold.

The camera is all over the place, all the controls feel really floaty, melee does jack shit anymore, enemies take forever to die, my partners kept stealing my kills, melee does jack shit anymore, the level design was subpar, the cover system is awkward and terrible, Chris' and Jake's segments were awful, Leon was decent I guess, melee does jack shit anymore, the new ground fighting mechanics don't mesh with the gameplay at all, the new healing mechanic is alright I guess but poorly implemented, running feels really weird now, smashing crates has a two or three second wind up that gets super annoying after the first time, the new QTEs when fighting/avoiding needs to be refined desperately, my physical attacks kept missing even in close proximity, taking too much damage knocks you on your back which is complete pain in the arse, it just wasn't fun.

Seriously, why is melee so awful now?
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeSun Sep 23, 2012 3:00 am

if anything melee is overpowered in the demo. the only way melee sucks is if you're just mashing r1 one instead of setting up proper melee attacks. setting up a special melee = 1 hit kill in the demo
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeSun Sep 23, 2012 3:38 am

Yeah I noticed that after playing through again, I will rephrase my complaint to the QTEs for special attacks are on a weird delay.
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeSun Sep 23, 2012 3:56 am

Also the stamina bar? Chris can perform like three punches and then he needs to rest for like 20 seconds.
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Neo
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeSun Sep 23, 2012 6:40 am

Punching boulders is hard work.
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 10:33 am

Someone streamed Leon's story. Apparently it's about 7-8 hours long.
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Eevil-Psycho
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 11:30 am

yeah, each story is said to be about that length.. so we're looking at about a 30 hour game..


+ there's an Ada campaign when you finish the first 3 and multiplayer of course.
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Superbuu3
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 1:01 pm

Thats not even including mercs. I really doubt i'll ever find this as fun as 5 or put in as much time.

Melee is just not entertaining having it all the time.
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brandon
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 7:49 pm

don't spam melee then. normal melee moves suck
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Eevil-Psycho
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 8:22 pm

the melee is ok, it's the hit detection that kinda sucks

example at 16:58 - 17:10




I could've gone closer, but I'm close enough that it should've registered imo..
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Superbuu3
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeTue Sep 25, 2012 8:24 pm

Way of the Pervert wrote:
don't spam melee then. normal melee moves suck
Thats not what i meant. I'm saying having access to it is just a bit lame. It was cool having super overpowered stuff to use in a pinch.
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brandon
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 26, 2012 10:12 am

i saw some alt costumes some are like ps1 graphics alts for the characters.

leon has a pirate costume

chris has a samurai costume

piers has a chuck green outfit i think. only took a quick glance at it.

but more importantly

Spoiler:
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeWed Sep 26, 2012 10:42 pm

Chris' ending:

Spoiler:
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brandon
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeThu Sep 27, 2012 3:16 am

why the fuck did i just click on that
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeThu Sep 27, 2012 4:25 pm



The players are really good. However there are some enemies I hadn't seen before so don't watch it if you don't like spoilers. I read that the game comes with 3 maps without counting the 3 which are per-order bonuses.

So who's getting it next week?
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Eevil-Psycho
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeThu Sep 27, 2012 4:44 pm

i actually cancelled my preorder for this, I'll get it eventually though, but not at the moment..
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeThu Sep 27, 2012 5:13 pm

I'm not so sure about getting at launch either. I don't like how the series have become too action-oriented and I'm expecting this to have a lot of DLC and a re-release with all of it included like RE5's gold edition.
I think I'll be buying it though because it looks pretty decent and the 4 campaigns are quite long.
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Casa
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PostSubject: Re: Resident Evil 6   Resident Evil 6 - Page 6 Icon_minitimeThu Sep 27, 2012 8:18 pm

I am hearing some bad things about the game, so I think I'll leave it a week to see what the consensus is/whether there are any deal breakers in there.

I will probably end up getting it though just because it's Resident Evil and Mercs is always fun.
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