Subject: Online Versus mode announced (DLC) Sun Mar 08, 2009 9:22 pm
Basically it's Mercenaries, but versus instead of co-op.
All in all, this game has: an online and offline story mode (with hidden medallions and treasures, secret and upgradable weapons, multiple difficulties settings); an online and offline Mercenaries minigame with 10 characters and 8 stages (watching Wesker and Chris co-op is epic); an online and offline Versus mode.
The replaying value of this game is something unique.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 9:56 pm
And yet the game still isn't as good as Resi 4.
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Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 10:33 pm
Keep dreaming.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 10:34 pm
Wait... It has an online vs mode? Like, "death match" kind of thing?
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 10:52 pm
No, I'm guessing the winner is the one with the highest score. That's offline single player mercenaries (there is an option to have an AI partner):
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:00 pm
EXCELLA wrote:
Keep dreaming.
Not really. I don't care either way, I won't buy the game, so I have no real interest in it.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:09 pm
SimianWonder wrote:
I won't buy the game.
And that makes it worse than RE4?
RE4 lacked puzzles, it lacked jump moments. This has the exact same gameplay as RE4 just polished, better graphics, co-op online, better and online mercs, a great plot and not horrible one-liners like "YOU are small time" or "Can't remember the name? A senior moment perhaps". Basically everything 4 had but better.
Last edited by EXCELLA on Sun Mar 08, 2009 11:28 pm; edited 1 time in total
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:24 pm
So it's a "see who can kill the most enemies" type game?
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Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:36 pm
rehorror.net wrote:
Allegedly, the strategy guide for the game has a few comments from Jun Takeuchi in it stating that the new Versus mode is coming in the form of DLC for both consoles. Versus mode is similar to Mercenaries except you are competing against each other.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:36 pm
So it is your basic death match?
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Online Versus mode announced (DLC) Sun Mar 08, 2009 11:38 pm
I don't know. That's all the info available so far.
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Online Versus mode announced (DLC) Wed Mar 11, 2009 1:23 am
A guy on GFs (Krauser86) provided pics of the guide and a summary of the Versus mode:
1) According to the guide, it's free.
2) There are 4 modes: one based on score, one based on killing the other player and two more which are basically the same, but 2 vs 2.
Quote :
Slayer: Plays very similar to Mercenaries, but with players competing against each other to get the highest score from kill infected souls and B.O.Ws. A handicap system helps the player with the lowest points by doubling the amount of points they are awarded (though this doesn't apply to combo bonuses). Time Bonus and Combo Bonus rules apply as before, with enemy types and item locations remaining the same (as in Mercenaries).
If any player dies during a game, they lose points and will reappear elsewhere on the map to carry on playing (note: you may sometimes spawn in the heat of a battle, or next to a boss). There is no limit to the amount of times you can die, though you shouldn't expect much of a score if you do too often. Most players will encounter enemies on difficulty grade level 6 (Normal/Veteran), but the leading player must battle enemies on Grade level 10 (Pro level).
There is a lot more, but it's involving statistics, and bonuses. Essentially, a Versus Mercenary mode.
Survivors:
This game variant is all about Player VS Player action. There are still aggressive creatures present, making the arenas more challenging, but their frequency has been reduced. Combos no longer play a role, as the points you score are directly received from dealing damage to other players. There are no points for killing monsters. You must also strive from taking any damage from the monsters yourself.
Each player starts with just a basic firearm, with powerful weapons littered about the arena. Every map has different combinations of weapons, and you may wish to acquire weapons from bosses by killing them.
Rest is statistics. Essentially a versus Mercenary mode, but with points coming from directly harming other players themselves.
There are team versions of these modes, pitting 2V2 action. So, obvious what they are.
3) New trophies:
- Army of One - Win 30 matches in Slayers. - Eye of the Tiger- Win 30 matches in Survivors. - The Team that slays together - Win 30 matches in Team Slayers. - We Will Survive - Win 30 matces in Team Survivors. - Keep the good times rolling - Chain a 20-defeated combo in Slayers. - It takes two to tango - Chain a 40-defeated combo in Team Slayers. - It's all about the points - Score at least 40,000 points in Survivors. - There is no "I" in team - Score at least 80,000 points in Team Survivors. - Let's get this party started! - Unlock all selectable characters in Versus. - Bring the Pain - Defeat 100 players using physical attacks in Versus.
That's some great news.
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Subject: Re: Online Versus mode announced (DLC) Thu Mar 12, 2009 11:55 pm
kotaku.com wrote:
Capcom today confirmed that a new multiplayer mode will be coming to the PS3 and Xbox 360 versions of Resident Evil 5 in a few weeks.
The Versus mode will cost $4 on the Playstation Network and 400 Microsoft Points on the Xbox 360 and pits players against each other in a contest of survival, according to Capcom.
Versus allows up to four players to match wits in online battles across two very different game types. Slayer's Rule is a point-based game that challenges players to kill Majinis. In Survivor's Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.
So multiplayer shooter action in a Resident Evil game confirmed. What do you think? Too close to the game's release to charge for it?
Confirmed.
Quote :
Update: Capcom just contacted us to say there was an error on the pricing and that the PS3 version will actually be $5.
Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
Subject: Re: Online Versus mode announced (DLC) Fri Mar 13, 2009 12:07 am
*Facepalm*
Maskull Defending the Devil
Posts : 7282 Joined : 2008-08-03 Age : 32
Subject: Re: Online Versus mode announced (DLC) Fri Mar 13, 2009 12:45 am
should i get this...?
Haseoviawesome Should of learned English
Posts : 6479 Joined : 2009-03-10 Age : 33 Location : Grooseland
Subject: Re: Online Versus mode announced (DLC) Fri Mar 13, 2009 12:50 am
Kuroki wrote:
should i get this...?
Dont answer this question! Its a trap!
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Posts : 9301 Joined : 2008-07-31
Subject: Re: Online Versus mode announced (DLC) Wed Mar 18, 2009 4:44 am
From the strategy guide:
Quote :
Slayers
This game plays very similarly to Mercenaries, but with players competing against each other to get the highest score from the onslaught of infected souls and B.O.W.s. A “handicap” system helps the player with the lowest score by doubling the points they are awarded (though this doesn’t apply to Combo bonuses in Slayers). Time Bonus and Combo Bonus rules apply as before, with item locations and enemy types remaining the same. Indeed, you can use all of the maps and details from the Mercenaries section to aid you in your Slayers game.
During a Slayers match, players will only take 70% of usual damage from enemies. This should be balanced against the scarcity of healing items and the additional threat of damage from other players. That threat exists because players can also be included in the chain of kills as part of a running combo count. If you defeat another player during a combo, their worth will be calculated as if they were a boss enemy with regard to bonus scoring potential (+4,000 points as a 9th kill, for example, or +5,000 as a 22nd kill).
The game ends when the timer expires. If any player dies before the counter reaches zero, they lose points and will reappear elsewhere on the map to carry on playing (randomly, you may spawn in the heat of battle or next to a boss). There is no limit to the number of times you can die, though you shouldn’t expect much of a score if it happens too often.
The Difficulty Grade reacts to the performance of the participants. Most players will be battling at Grade 6 (equivalent to Normal difficulty) but the leading player must endure Grade 10, the highest rank of Professional difficulty. This makes little difference in terms of combat resolution, as Grade has no effect on damage multipliers in Versus mode, although you will find that it does affect factors such as context-action input windows.
Survivors
Basics: This game variant is all about player-versus-player action. There are still aggressive creatures present, making the arenas more challenging, but their frequency has been reduced, although they still provide a moderate threat and distraction from the real task at hand. Combos no longer play a role, as the points you score are directly accrued from dealing damage to other players. There are no points for killing monsters. Importantly, you must also strive to avoid taking any damage yourself, as you now have a price on your own head.
Each player starts with just a basic firearm, and will therefore want to act quickly to pick up more powerful weapons from the playing field. Every map has different possible configurations of weapon and item allocation, and you can also acquire weapons from boss enemies, so use our hints to help you to quickly assess the right strategy for each instance.
During a Survivors match, the player takes only 50% damage from Majini and other creatures, and in turn inflicts 150% damage. Those enemies also have a 100% drop rate for random loot, thus serving as additional ammo and health supplies when the existing map stock has been plundered or cut off. This can include Eggs, both Rotten (which count as ammo) and health-giving.
The weapons you find in Survivors are upgraded to the same level as those found in Mercenaries mode. Together, they represent the various ranges of encounter. The shotgun is a close-quarters ambush weapon while the rifle demands distance. The magnum is for sharpshooting at medium range.
The Scoring System: In a Survivors match, you score points for successful strikes against other players. Being attacked by another player reduces your own score, to a minimum of zero. Scores are awarded as detailed below, with a 50% Damage and Score bonus for headshots.
After a successful attack, the score for the move will be displayed in the top right of the attacker’s screen and added to that player’s running total. Correspondingly, the victim of the strike loses 50 points for any and all attacks suffered. Whoever inflicts fatal damage on another player will earn a bonus 3,000 points. Deaths by Proximity Bomb or exploding oil drum will also be attributed for score purposes. If a player dies (for any reason, either in a monster attack or by another player’s hand) then they lose 1,000 points. It is possible to be reduced to zero points. When the timer expires, the scores for each player will determine their position in the results table.
Team Versus
It is possible to compete as a team in both Slayers and Survivors games. When two players work together as partners, they can draw on all of the additional tactics and support techniques mastered in Co-op, Duo and Split-Screen play.
Combat Differences
So far you’ve only had to dispatch computer-controlled parasites and their hosts. Now that you’re able to fight online and against other players, there are aspects of the combat system that you can exploit to great effect.
Easy Targets
Players caught in a grapple will normally try to free themselves while requesting assistance. If you encounter an enemy player in “Help” status, you can instead use a context action to strike them while they are held. This attack will damage both the enemy player and the creature restraining them, so it may still have the effect of releasing them from their captor.
Frozen Over
Players can be frozen by Nitrogen Rounds. The base freezing time is fi ve seconds, but you can tap X or A to recover more quickly. Other players will be able to attack you while you are frozen, including using hand-to-hand moves at close range, although you won’t shatter into pieces like ordinary enemies would when first hit. Nitrogen Rounds also have no effect on players of the same team, so you can comfortably use one to freeze an enemy in close proximity to your partner. You do not otherwise take damage purely from being frozen, but a direct hit from any Grenade Launcher round inflicts some kinetic damage from the impact of the projectile.
Assigning Equipment
In Slayers and Survivors games you cannot give weapons to other players – who remain your enemies, even if you may occasionally find yourself ganging together.
However in a Team Survivors match you will be able to hand over the M3, H&K PSG-1, S&W M500, Grenade Launcher and Rocket Launcher to a partner. This means that you can assign duties and swap long-range support or heavy weapons according to your co-op roles and preferences. There are fewer restrictions on distribution of ammunition and explosives. You can present any ammo type to a team member as long as they have a free slot or an existing stack of the same ammo that can accommodate the gift up to the slot maximum. When your inventories are full, you can still swap items with your partner by highlighting items that you do not have equipped. Select an item from your team member’s inventory and they will be alerted by a Request message that will offer them the chance to Give the selected item. If they are close enough for the exchange and can confirm the transaction in their inventory, the items will be swapped between you.
Versus Tips
Weapon Loss
When a player dies in a Survivors match, they drop a weapon on the spot where they fell. That weapon is chosen randomly from their inventory, though it cannot be their default firearm. The dropped weapon is always fully reloaded. A respawning player will always have a fully loaded default weapon.
Note that a dropped weapon will only appear for collection once a body has been removed from play.
Proximity Bombs
Proximity Bombs take a few moments to arm after placement, indicated by a flashing red beam. This is how you distinguish dangerous ones from placed items and random drops. They can also be detonated by bullets and chain reactions – a grenade or oil drum will do the job. Unfortunately, Majini are just as likely to trigger them.
Since enemy players can see Proximity Bombs, and can detonate them with gunfire, you need to be canny in their application. Tactical placement includes at the top of ladders and climbable ledges; at the base of jumps and drops; just around sharp corners; behind doors and below windows; and at the end of a zip line. Some maps are so loaded with Proximity Bombs that you can exploit the confusion by placing a live one among the collectibles. Bear in mind that Proximity Bombs may also hamper your own activities if you have to stop and pick them up before you can access a ladder or door, so avoid using them on your only retreat route.
Aimed Explosives
Injury from an explosion will generally cause a knockdown. If your character raises their arms to shield themselves from the blast, it means they’ve taken no damage despite being close. As you’ll be using more grenades and rockets than ever, and often in a tight space, it’s worth learning to gauge the safe distance. There is a very small blast radius from RE5’s explosives; even the Rocket Launcher has a neatly contained explosion, so it really is worth aiming for that direct hit rather than hoping for splash damage from a nearby ground strike.
Creature Behavior
Enemies will tend to pursue a player unless and until a nearer player diverts their attention and becomes the new target. If you see Majini gathering around a door, a player is most likely on the other side. Instead of fighting a boss, you may wish to lead it straight to another player with the aim of passing them and quick-turning so they are caught between you and the boss.
The Folly of Face-off
Unless you’ve laid a trap or you’re staring down a corridor with a Rocket Launcher, staying on the run is vital. Because you can’t move while firing, it’s tempting to be drawn into a showdown with another player, facing off in a straight shoot-out in the hope that you’ll be first to inflict fatal damage. A poor tactic, most of the time, as they’ll still score points, to your loss, and leave you in no shape to face the next battle.
Rearguard Action
Because of the slow turning speed of characters aiming a firearm, one way to evade when caught in the sights of another player is to run straight past them. You can either escape into cover or move behind them and use your fast turn to make a 180° and blast them before they catch up.
Giving Yourself Away
Keep an eye out for that telltale red beam, as laser painters will warn you of unwanted attention and give away the position of enemy shooters. Likewise, if you’re going to snipe at a target from an exposed platform then you will probably only get one or two attempts before the other player traces the shot back to you.
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Online Versus mode announced (DLC) Wed Mar 18, 2009 9:33 am
sweet
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Online Versus mode announced (DLC) Wed Mar 18, 2009 9:35 am
Lycaon wrote:
EXCELLA wrote:
Keep dreaming.
Not really. I don't care either way, I won't buy the game, so I have no real interest in it.
hater
seriously though RE4 was a winning formula why change it?
this game is just a step up in graphics and other things such as co-op swweten the deal
give the game a chance man
Kaede Piss scared of wasps
Posts : 5286 Joined : 2008-08-30 Age : 34 Location : Between a fårikål and a lapskaus
Subject: Re: Online Versus mode announced (DLC) Wed Mar 18, 2009 5:17 pm
Superbuu3 wrote:
Lycaon wrote:
EXCELLA wrote:
Keep dreaming.
Not really. I don't care either way, I won't buy the game, so I have no real interest in it.
hater
seriously though RE4 was a winning formula why change it?
this game is just a step up in graphics and other things such as co-op swweten the deal
give the game a chance man
RE4 had puzzles, right?
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: Online Versus mode announced (DLC) Thu Mar 19, 2009 4:59 pm