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 Yakuza: Dead Souls

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brandon
Superbuu3
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Superbuu3
Raziel
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PostSubject: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Oct 08, 2011 9:49 am

I'll inevitably get this just to play as majima.

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Neo
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeThu Jan 19, 2012 9:53 pm

Why does that guy have a gatling gun for an arm?
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Kaede
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeThu Jan 19, 2012 10:06 pm

Well he needs a replacement for his hand, so why not?
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 4:49 am

ryuji is the only real reasin this interests me, but if i were to buy an action shooter RE:ORC is above this
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Superbuu3
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 11:42 am

Bag of Oranges wrote:
Why does that guy have a gatling gun for an arm?
Why doesn't everyone have a gatling gun for an arm?
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Neo
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 12:12 pm

I can't afford it.
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Superbuu3
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 12:21 pm

Ryuji (gun arm guy) is pretty much as strong as kazuya. So i'm sure nothing can kill him and he decided gatling gun arms looked cool, he's really mental.

Here's a tier list i made from the series, based on my knowledge:

Kazuma Kiryu
Amon Jo
Mine
Ryuji
Komaki
Joji Kazama
Saejima Taiga
Lau Kau Long
Maejima
Daigo
Nishiki
Nair
Masa Tanimura
Suguichi
Futoshi Shimano
Saito
Akiyama
Minami
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Golden Boy
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 12:29 pm

Deputy Commissioner Seishiro Munakata should be top tier.
Also Kido too. Don't forget his "BIG GUNS".
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Jan 20, 2012 9:08 pm

STRIP
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Golden Boy
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeMon Mar 12, 2012 11:16 am

So I have to admit that I wasn't expecting this game to be do much fun. Majima and his sub-stories are hilarious! 

Some noteworthy changes:

- characters share experience, abilities (max level is 99), partners, items and weapons (except for their personal weapons), etc.

- there are 14 partners (7 are inlocked through sub-stories and the other 7 are the hostesses) who will accompany you whenever you enter the quarantine zone; those partners can be levelled up and trained to learn new abilities. Their weapon can also be upgraded and you can use 3 heat actions with them. 

- each character has 15 sub-stories ; missions show up as question marks on your map

- there is also a scientist lady who has missions for you; some are character-specific while others are always active (for example, killing 100 enemies with a shotgun). She rewards you with points that you can use to buy stuff from her

- there is also a guy who wants you to explore the underground; the underground is like a maze that changes shape every time you enter and it's filled with all kinds of enemies; it's a perfect place to level up your partners and completing his missions is required for fighting Amon. There is an endless underground mode too.

- there are fewer completion lists; all of the Y4 mini games and foods/drinks are back, there are 7 hostesses and about 30 heat actions and about 90 weapons and armor pieces (there are no lockers this time)

- trophies look pretty easy as well

- there are 3 kinds of enemies: zombies, mutants and experimental zombies (bosses)

- quarantine zone expands and changes as the story progresses. Most of the stores still work, but you have to liberate them. 
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Superbuu3
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeMon Mar 12, 2012 12:17 pm

I hope the rumour for tighter controls is true.
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeMon Mar 12, 2012 2:36 pm

To be honest I don't like the controls. At first I was completely helpless and it took me a while to adapt, but I still don't feel that comfortable.
Another thing that annoys me is that occasionally the frame rate drops. A LOT. However there is so much going on (way too many enemies, explosions and other stuff), so I suppose it can't be avoided.

The game is great though, so I don't really mind.
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeWed Mar 14, 2012 10:46 pm

Biggest plot twist of the game:

Yakuza: Dead Souls Yakuzaoftheend_05

This person is a man.
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeThu Mar 15, 2012 12:42 am

i would get this if it had co-op or was cheaper
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Golden Boy
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeFri Mar 16, 2012 10:13 pm

I was disappointed by the lack of epic dialogue like "STRIP KIDO-CHAN. OH, YOU'VE GOT A BIG GUN" in this, but karaoke makes up for it:







Edit: Oh yeah, and the tentacle monster too:



Hmm, having vids of a loli and a tentacle monster in the same post doesn't feel right...
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Mar 17, 2012 12:05 am

that's because you're not japanese
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Mar 17, 2012 12:20 am

well if that doesn't seem right, i just googled hina sakuragi and a little girl posing in underwear showed up and next to that a pornographic picture of an older girl. i feel really fucking sick now
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Superbuu3
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Mar 17, 2012 2:24 pm

Who's hina sakuragi? Something to do with this game?
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Golden Boy
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Mar 17, 2012 4:50 pm

Superbuu3 wrote:
Who's hina sakuragi? Something to do with this game?



Also, my new favourite quote:

"Then you'll get nothin' but balls." - Majima
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brandon
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitimeSat Mar 17, 2012 7:07 pm

i did find a picture of her at least. i think she's really pretty
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PostSubject: Re: Yakuza: Dead Souls   Yakuza: Dead Souls Icon_minitime

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