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 Dynasty Warriors 7

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A_Nonny_Moose
Superbuu3
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Superbuu3
Raziel
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:09 am

no impact with weapons in bayonetta and i hate autocomboing i.e. 50 hits to one button press i don't even like it when ken does it in FOTNS, but he only does that for the atatatata thing so thats allowed. Raoh i refuse to play with as he does have a combo like that and its on you need to use every so often so he sucks

Mr. Ryuji wrote:
lets just hope 50% of the characters aren't the same then i'll be impressed
In what sense?
as in the same people
the same moves
something else?
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A_Nonny_Moose
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:10 am

Why do you think Bayonetta has "auto-combing"?
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Superbuu3
Raziel
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:16 am

A_Nonny_Moose wrote:
Why do you think Bayonetta has "auto-combing"?
I'm referring to when combos have more strikes then you press hits for. It has a lot of that in the combo style. It makes me feel the game takes control.

This isn't in stuff like DMC, GoW or NGS IIRC.

i.e. certain attack you'll press 3 buttons and get a 10 hit combo string, its a pet peeve.

About 5 seconds into that video look at that combo thats a 3 imput combo and you can cancel out of it, it annoys me a lot.
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A_Nonny_Moose
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:23 am

It has barely any of that in the combo style. Seriously, I felt more in control and aware in Bayonetta's combat than any other game I've played. Some of the combo videos out there are ridiculous.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:27 am

Superbuu3 wrote:


Mr. Ryuji wrote:
lets just hope 50% of the characters aren't the same then i'll be impressed
In what sense?
as in the same people
the same moves
something else?

moves
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Superbuu3
Raziel
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:34 am

Do you still go back to bayonetta?

Mr. Ryuji wrote:
Superbuu3 wrote:


Mr. Ryuji wrote:
lets just hope 50% of the characters aren't the same then i'll be impressed
In what sense?
as in the same people
the same moves
something else?

moves

350 weapons, you can switch them and people have signature attacks with certain weapons, unique musous.
They will have to do something very wrong if they are similar.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:37 am

if you get technical, dw 5 had over 200 weapons with characters having signature attacks
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:39 am

Mr. Ryuji wrote:
if you get technical, dw 5 had over 200 weapons with characters having signature attacks

Your talking musou attacks not signature attacks, but yeah i see your point, i hope they're not pulling a dick move when they boast that.

Also we need musou rage again.
Oh yeah and having 2 musous each will add to the uniqueness.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:44 am

everyone had a signature move in 5 too
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:46 am

Mr. Ryuji wrote:
everyone had a signature move in 5 too
What are you talking about?

Did i completely miss a game mechanic or something?
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:51 am

the first charge attack was there signature move
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:56 am

Never heard that term used to dewscribe them.

Um well that would be dumb if thats what they referred to as that would mean people wouldn't have a basic C1 attack with most weapons.

Quote :
Some characters will have special expertise in certain weapon types. When such weapons are equipped, they will be able to unleash EX attacks
(Speculation: For new characters, probably it's the 'main weapons' listed above, while for returning characters it's their 'default old weapons')

So i think theres more to it

Also:

Quote :
Some weapons will have aerial combo
i hope that doesn't refer to cao pi and zhoa yun air C1.
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 6:59 am

well the C1 were unique though most were useless. i only spammed the ones tat weren't unique

who knows with aerial combos it could be just extended charge attacks like in samurai warriors
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:00 am

Mr. Ryuji wrote:
well the C1 were unique though most were useless. i only spammed the ones tat weren't unique

who knows with aerial combos it could be just extended charge attacks like in samurai warriors
Well i'm hoping its more like ken's rage

seeing as not all characcters will have them i see that being a possibility

KEn's rage allowed me to DREAM
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:02 am

i do want ken's rage but there is a bunch of other stuff i want too..
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:04 am

Well the guy who made ken's rage is working on Gundam 3 so i got much higher expectations of that then DW7 this new set of info really does make it interesting and i am a long standing fan.

I just really hope this deliversw.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:05 am

if it goes back to the original charge system i'm sure it will be decent enough especially with a large add on of characters
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:06 am

Mr. Ryuji wrote:
if it goes back to the original charge system i'm sure it will be decent enough especially with a large add on of characters
If they copy and past moves from 5 though i doubt it will be all that much of a lep forward i gotta admit changeable weapons sound sexy though.

I reall do hope we get CAW and then i can make an awesome one
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:07 am

seriously CAW is like crack to me. i made like 40 guys in 6 empires
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:09 am

Mr. Ryuji wrote:
seriously CAW is like crack to me. i made like 40 guys in 6 empires
I don't think i made all that many in that one.

In DW5 XL i made shitloads though. Having the destiny mode made them all that more intersting to make.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:12 am

5 XL only allows a maximum of 10 though
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:16 am

Mr. Ryuji wrote:
5 XL only allows a maximum of 10 though
I deleted them, once you competed destiny mode i don't think you could replay it.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:18 am

you can use them in other modes though, which is why i liked to keep them
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Superbuu3
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:27 am

Mr. Ryuji wrote:
you can use them in other modes though, which is why i liked to keep them
True, but i only grew attached to like 5 of them, i just really loved destiny mode.
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brandon
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PostSubject: Re: Dynasty Warriors 7    Dynasty Warriors 7  - Page 2 Icon_minitimeSun Nov 21, 2010 7:29 am

i used slots up for my friends when they wanted to play, i had to use a second memory card when they filled up
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