| Dead nation (aka bros take on the zombie hordes) | |
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+7Skip Old School brandon Neo Rockstar_Sinistar A_Nonny_Moose Superbuu3 11 posters |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 5:17 am | |
| i got killed in an unexpected way. containers with blade arms in them drop down and one of the landed right on me and killed me | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 6:28 am | |
| neo, get on this and play with me | |
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Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 6:34 am | |
| Last time I tried playing this it wouldn't let me connect to anyone. | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 6:35 am | |
| it might be fixed i played online today. either way we won't know unless we try | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 8:55 am | |
| roeach area has something that makes them unique to eachother.
blue road- gun/ thrown equipment
all areas generally consists of a flooded street with electric hazards activated by flipping a switch. it sends a current of electricity through fenced and flooded areas. new equipment, auto turret, it lasts as long as it has heavy ammo
yellow area - health / money
has heavy plant lif that slows you down. you're forced to melee your way through. the money area is extremely thick with plant life with hidden boxes around. the health path is much lighter and also contains a med kit you can hold on to and use when needed.
Last edited by Commander Cuddles on Tue May 29, 2012 9:25 am; edited 1 time in total | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 9:22 am | |
| red area - armor / bonus
this pathway is like a harbor / industrial themed. first area is fairly plain. armor path has fire hazards that activate and deactivate in short intervals within a narrow pathway. bonus path has screamers that have been changed quite a bit. they're huge as hell and don't flinch anymore when shot. when screaming zombies are summoned in a circle around them instead of randomly spawning around you.the arena area has buzzsaw traps that are switch activated, zombies are lured to the buzzsaws as well.
with each completed round enemies become stronger and appear more often with specials spawning more frequently. they also get stat bonuses.
i think that includes everything that needs mention in the dlc | |
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Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 2:28 pm | |
| - Pennywise wrote:
- Last time I tried playing this it wouldn't let me connect to anyone.
Neo play with me not him, he said he don't like clowns and doesn't have a PC | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 6:41 pm | |
| he didn't play with me anyway | |
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brandon Basement Butterfly
Posts : 15472 Joined : 2008-08-04 Age : 36
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Tue May 29, 2012 8:34 pm | |
| 1/4 of a god damn round away from the survival trophy and i get cornered by 4 fucking blade arms, 6 sewer zombies, and a massive horde | |
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Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Dead nation (aka bros take on the zombie hordes) Fri Jun 29, 2012 7:25 pm | |
| The DLC has been expanded there's now an arcade mode. | |
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| Dead nation (aka bros take on the zombie hordes) | |
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