| Dragon Ball Z: Infinite World at TGS | |
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+8Sauce Kaede Superbuu3 Kimarous Mewmaster Snake Baal A_Nonny_Moose 12 posters |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Thu Nov 06, 2008 11:53 pm | |
| And they made fucking character art for Uub and he isn't even in the game. |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Thu Nov 06, 2008 11:55 pm | |
| - Roronoa Kaio wrote:
- I heard the game was incredibly difficult and that they didn't even make one cutscene for the Cell arc.
This is good news. THere's never been a DBZ Fighting game that has been difficult for me. I've been looking for a fucking challenge. | |
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Kaio Internet Celebrity
Posts : 13827 Joined : 2008-07-31 Age : 33
| Subject: Re: Dragon Ball Z: Infinite World at TGS Thu Nov 06, 2008 11:56 pm | |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Thu Nov 06, 2008 11:58 pm | |
| - Roronoa Kaio wrote:
- They removed Uub too?!
Oh god! THe good news keeps rolling in. | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:03 am | |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:05 am | |
| - Roger wrote:
- Yeah, Uub was removed.
He was just wasting space in Budokai 3. I'm glad they removed him. | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:07 am | |
| Like replacing him with GT Pan is any better. |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:08 am | |
| - Roger wrote:
- Like replacing him with GT Pan is any better.
I take it back. I miss Uub. | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:38 am | |
| Hey, we got GT Vegeta, GT Goku and Baby so who cares about Uub, the little black fuck. >_> *runs* | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:45 am | |
| <_<
Did you see some the new character models? Horrible. |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 12:58 am | |
| They look fine IMO. >_>
Well, Baby looks a bit lame since I'm too used to the Tenkaichi series making his armor all shiny and badass but still. >_> | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:00 am | |
| Super 17 looks too lankey. I can't explain, it's bad though.
Pan is just horrid too. No effort what-so-ever.
Last edited by Roger on Fri Nov 07, 2008 1:02 am; edited 1 time in total |
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A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:01 am | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:02 am | |
| SHUT THE FUCK UP. >_>
Anyways, I like how Goku gets more costumes you can buy later on, one of them is the manga's colored pages pallete when AT doesn't do it in detail like the first 3 pages of a colored chapter. AKA, red looking costume with black under shirt and such. Badass. ^_^ | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:03 am | |
| Budokai 3 engine with some more effects and what not.
Minus the beam the struggles. Not that anyone used or gave a shit about them. |
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A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:03 am | |
| I wanna know if it has the Shin Budokai gameplay. | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:04 am | |
| It does. Go watch vids on youtube, some dude's uploading his first playthrough on youtube, he's up to Super 17. | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:06 am | |
| - LOOK INTO MAI AIEZ wrote:
- SHUT THE FUCK UP. >_>
Anyways, I like how Goku gets more costumes you can buy later on, one of them is the manga's colored pages pallete when AT doesn't do it in detail like the first 3 pages of a colored chapter. AKA, red looking costume with black under shirt and such. Badass. ^_^ Pikkon doesn't have an alt without weights. |
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Kimarous CP9 Agent
Posts : 6399 Joined : 2008-08-03 Age : 35 Location : Canada
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:24 am | |
| - Roger wrote:
- <_<
Did you see some the new character models? Horrible. All things considered, since when did anyone buy Budokai games for the graphics? In fact, when I first bought Budokai 3 after playing Budokai 2, I thought "These graphics are shite!" | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:24 am | |
| - Kimarous wrote:
- Roger wrote:
- <_<
Did you see some the new character models? Horrible. All things considered, since when did anyone buy Budokai games for the graphics? In fact, when I first bought Budokai 3 after playing Budokai 2, I thought "These graphics are shite!" Budokai 3 had sexy graphics. Whadda smokin? |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:26 am | |
| He smokin' shit. Budokai 2's graphics, now those were crappy flat colored bullshit. >_> | |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:26 am | |
| Shin Budokai?
Again.
Fuck it I'm not buying this shit. | |
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Kimarous CP9 Agent
Posts : 6399 Joined : 2008-08-03 Age : 35 Location : Canada
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:27 am | |
| - Roger wrote:
- Kimarous wrote:
- Roger wrote:
- <_<
Did you see some the new character models? Horrible. All things considered, since when did anyone buy Budokai games for the graphics? In fact, when I first bought Budokai 3 after playing Budokai 2, I thought "These graphics are shite!" Budokai 3 had sexy graphics. Whadda smokin? I dunno... Budokai 3's character models looked unusually blocky to me. While less detailed, the ones in Budokai 2 felt more accurate. | |
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Guest Guest
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:30 am | |
| - Kimarous wrote:
- Roger wrote:
- Kimarous wrote:
- Roger wrote:
- <_<
Did you see some the new character models? Horrible. All things considered, since when did anyone buy Budokai games for the graphics? In fact, when I first bought Budokai 3 after playing Budokai 2, I thought "These graphics are shite!" Budokai 3 had sexy graphics. Whadda smokin? I dunno... Budokai 3's character models looked unusually blocky to me. While less detailed, the ones in Budokai 2 felt more accurate. The blocky cel-shaded style reminded me of the anime. It was a nice touch. |
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Baal Shut Up and Jam
Posts : 26828 Joined : 2008-07-31 Age : 32
| Subject: Re: Dragon Ball Z: Infinite World at TGS Fri Nov 07, 2008 1:31 am | |
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