| customisation in RPGs | |
|
|
Author | Message |
---|
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: customisation in RPGs Thu Sep 11, 2008 12:18 pm | |
| games like DQ8 and nocturne aka lucifers call allowed quite a lot of customisation for MC are there many other games like that? | |
|
| |
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 4:20 pm | |
| Dark Chronicle has abou 4 or 5 costumes for both main characters from what I remember. As well as loads of customisations for the ridepod robot. | |
|
| |
Charlie Sheen Spawn of Moose
Posts : 2411 Joined : 2008-08-16 Age : 34 Location : ATL
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 4:21 pm | |
| I've enver played a custimization rpg. | |
|
| |
Guest Guest
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 9:32 pm | |
| I think Star Ocean 3 is one |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 9:47 pm | |
| | |
|
| |
Maskull Defending the Devil
Posts : 7282 Joined : 2008-08-03 Age : 32
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 10:41 pm | |
| shining force EXA has a different costume for each of the 40+ different armors available... | |
|
| |
Maskull Defending the Devil
Posts : 7282 Joined : 2008-08-03 Age : 32
| Subject: Re: customisation in RPGs Thu Sep 11, 2008 10:41 pm | |
| | |
|
| |
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 2:49 am | |
| when i say customisation i mean things that affecthow the charater plays | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:24 am | |
| - Monkey D. Luffy wrote:
- when i say customisation
i mean things that affecthow the charater plays And when I say Front Mission, I *mean* Front Mission. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:31 am | |
| Actually, I still haven't beaten Front Mission 4. I'll probably play that more once I read all the new posts on here tonight. | |
|
| |
Sam Ethereal Goddess
Posts : 3611 Joined : 2008-08-04 Age : 36 Location : The World
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:33 am | |
| Bioware's Knights of the Old Republic allowed for quite a bit of MC customization. Jade Empire, as well
Nippon Ichi games allow for a lot of character customization for your whole battle party. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:38 am | |
| Oh, yeah, the KOTOR games had some EPIC customization.
My dual-wielding no-armor-wearing force-pushing lightsaber chick was a beast. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:43 am | |
| The KOTOR games are semi-turn-based RPG's that run on the D20 system, like Dungeons and Dragons. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 5:55 am | |
| ...
D20 = 20 sided die. It's the basic probablility generator used for Dungeons and Dragons and many, if not all, of its various clones and spin-offs. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:00 am | |
| Not many good ones.
I've tried a few D&D-style games, and the only one I've liked was KOTOR and KOTOR 2.
If you've ever played Diablo, the damage in that game is based off of a simliar system. | |
|
| |
Sam Ethereal Goddess
Posts : 3611 Joined : 2008-08-04 Age : 36 Location : The World
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:02 am | |
| FE games are based off of a similar system. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:03 am | |
| FE?
Ummm...
Nope. I've got no idea what you're talking about. | |
|
| |
Sam Ethereal Goddess
Posts : 3611 Joined : 2008-08-04 Age : 36 Location : The World
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:06 am | |
| Fire Emblem and I am correcting my post. It's an RNG that FE games utilize, not D20.
RNG = Random Number Generator. | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:08 am | |
| ... >.>
FINAL FANTASY uses a random number generator >.> | |
|
| |
Sam Ethereal Goddess
Posts : 3611 Joined : 2008-08-04 Age : 36 Location : The World
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:10 am | |
| | |
|
| |
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 6:22 am | |
| what about those ones like baldurs gate? | |
|
| |
Dirjel CP9 Agent
Posts : 6033 Joined : 2008-08-03 Age : 34
| Subject: Re: customisation in RPGs Fri Sep 12, 2008 7:44 am | |
| - Monkey D. Luffy wrote:
- what about those ones like baldurs gate?
Ah, yes. THAT'S what I was trying to think of. I knew there was a series of games that was supposed to make extensive use of the d20 gameplay mechanics, but I couldn't think of it for the life of me. That's the one, though. I've only played one of those games, anyway. I hated it. | |
|
| |
Sponsored content
| Subject: Re: customisation in RPGs | |
| |
|
| |
| customisation in RPGs | |
|