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| Buu plays 9 hours 9 persons 9 doors aka 999 - Completed | |
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SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Wed Sep 17, 2014 6:27 pm | |
| - Superbuu3 wrote:
- That didn't happen to me i opened it.
I never got the chance, the game ended with Junpei just looking at it. Now doing a second playthrough with a different path, going to see what happens. | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 20, 2014 9:28 am | |
| Second play through complete, once again using no guides or walkthroughs. I took route 5-7-6 on this occasion, and while I admit to taking my sweet time figuring out room 6, I got there with a rather brute-force approach. Anyway... - Spoiler:
The previously seen ending, where the game ends when Santa uses a gun to force June, Ace and Lotus through one of the [9] doors, finished with Junpei, Clover and Seven standing over a coffin with what sounded like someone trapped inside. I was fully expecting it to be Snake, as his [2] bracelet would allow the four of them to pass through a [9] door, but the game simply ended before any attempt could be made to open the coffin.
I actually thought the following text had spoiled me somewhat, because the ending stated "unfortunately, that's the wrong answer. Actually... I'm Santa." Therefore, I spent play through no 2 convinced that Santa and Zero were one and the same. Now though, I don't believe that to be the case, I think it was referring to the ending I've just seen, hinting at something more to come.
Basically, Once the [6] door had been opened Junpei, Ace, Santa and June found a golden gun, the same one Santa had used in the previous ending, only this time they all agree to leave it where it is, a gun being too dangerous for a game where the stakes are so high. With the room completed, they meet up with Seven and Lotus, only Clover's no where to be found. They go looking for her, and Junpei visits the [3] door, allegedly containing the body of Snake. I already knew from the first play through that it wasn't actually Snake, as Clover confirmed his left arm was prosthetic and the corpse was described as having bone sticking out of his left arm, but in this play-through it took Junpei a second guess to establish this fact. As he leaves, he runs into Seven, looking frantic. They've found Clover. But she's been murdered.
Cue a couple of simple puzzles, and Jinpei opening a safe in the [5] room that had been locked during your passage through it earlier, and deciphering a note that fingered Ace as a guilty party. Junpei then tricks him into confessing that he suffers from a condition that means he cannot tell human faces apart from one another, asking him who he is. When Ace tells him, "you're Junpei", Junpei responds with... "unfortunately, that's the wrong answer. Actually... I'm Santa." And that's the line from the previous ending. Ace had been tricked into killing someone dressed like Snake (he couldn't tell it wasn't Snake), and he had killed Clover to keep her quiet. He then revealed he also has taken possession of the 9th Man's [9]bracelet, as well as being the one responsible for the 9th Man's actions at the start of the game, tricking him into believing one person could pass through the numbered doors alone, contrary to Zero's rules. Ace, now confirmed as CEO of a pharmaceutical company and a man who had previously run a Nonary Game himself, pulled the gun on Lotus, forcing her to come with him to allow him passage through a [9] door.
As Ace leaves, June faints again, and Junpei and Seven go after Ace whilst Santa looks after June. In the room with two [9] doors, the conffin starts knocking again, only this time Junpei and Seven manage to open it with the code they used to open the safe. Sure enough, Snake is inside. Seven has the [0] bracelet taken from the dead captain in his route through the game, and they establish the [0] bracelet actually has a [6] value, meaning they can use it to open the other [9] door. Snake crushes his ownprosthetic arm, allowing him to remove his bracelet and follow Junpei and Seven.
They stumble across Ace and Lotus in an incinerator, standing in front of a third (and final?) [9] door, where Ace reveals to Snake that he killed Clover, Junpei and Seven having kept quiet about this for fear of upsetting Snake. Snake charges Ace, being shot multiple times, which allows Lotus to free herself from Ace's grasp, and Snake holds down Ace while Lotus, Seven and Jinpei escape the incinerator moments before it fires into life, burning a badly-wounded Snake, and Ace, to ash. Junpei insists that Seven and Lotus wait for him whilst he looks for Santa and June, yet he cannot find them. At least, at first. He finds June collapsed on the floor in the room with the two [9] doors, where Snake was kept in the coffin. She's really weak, and a Junpei tells her he'll get them both out, he hears Zero speaking to him, telling him the game is over, and that he (zero himself) has lost. Junpie cannot tell where the voice is coming from, but hears a door opn, and races through it, trying to catch Zero. Alas, the corridor on the other side is empty. He turns back, but June has vanished in the few seconds his focus was elsewhere. Junpei screams in anger, and then the room fills with gas...
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| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 20, 2014 9:35 am | |
| Something else Junpei alluded to in this ending... - Spoiler:
The fact that there are two [9] doors effectively means that every single player of the game would be able to escape. At least as long as the team hasn't sabotaged itself, say by killing each other at least. It's a pretty nice twist for this sort of thing, playing on the cast's expectancy that only a few of them would be able to survive and forcing them to play a little selfishly. I'm sure there's a comment in there somewhere about human nature itself - Santa pulling a gun on June, basically condemning Junpei, Seven and Clover to die in order to save himself in my first play though, and Ace confirmed as a manipulative killer in the second - but I thought it an interesting observation on Junpei's part.
I've still got a few rooms I've not yet visited, so next play through will hopefully include those, then I might be tempted to look at some guides and see what I missed and what is required to get the Ultimate ending. Then I'll move onto VLR. | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 4:44 pm | |
| Okay, done the axe ending, and now trying again with a no-spoiler walkthrough for the true ending. I'm at the point where the game ended on my first run, only this time, - Spoiler:
Junpei hears a voice in his head giving him the information from the ending where he opened the safe, confronted and outed Ace, and opened the coffin with Snake in.
Of course, the coffin opens. Yet Junpei cannot explain in-game how he knows the combination because he never opened the safe in this play-through. Also, I never twigged on the first play through that the dead guy in the captain's quarters had the [0] bracelet, which was discovered to have a value of six.
Well, fuck me, consider my mind blown.
I think the game is designed around the morphogenic fields various characters have been talking about, and Junpei knows about the safe/coffin code because he's getting that memory from his alternate self that knew the code. Also, "cap" had the [0] bracelet with the value of 6, and June likely actually has a [9] bracelet. Why? Right now, I'm guessing that Zero and June are one and the same. The one person who has been beyond suspicion the whole game because she's a known quantity from Junpei's past and he trusts her, therefore we've trusted her implicitly. Junpei's aim has been to keep her save, he's been white-knighting the whole game and she's been utterly off-the-radar, especially as I (and all the characters in-game) kept referring to Zero as "he".
The only question is... why?
Genuinely cannot wait to find out how this plays out, so with that in mind, I'll get back to it. | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 6:00 pm | |
| Still not done, but some more thoughts as I progress through the [9] door... - Spoiler:
Snake believes that Santa is Zero, contrary to my own initial belief. However, in the library when Junpei gets the full story out of him, he also mentions brother and sister pairs were used in the previous experiments and that the name of the girl who died in the first games was Akane, June's real name. Coincidence? I doubt it. I strongly suspect Akane/June and Santa are actually brother and sister and they're both Zero.
Just need to get out of this bloody library now.
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| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 7:50 pm | |
| This room is annoying, it's taken quite a bit longer than I'd have liked, though there was a nice reveal. - Spoiler:
Seven got his memories back by looking at a photo of the pharmaceutical company executives responsible for the Nonary Project, all of whom Ace has already killed. Also got a flashback of Seven saving the kids from that game, including Santa mentioning his kid-sister (I hate that figure of speech, it's just not something anyone other than an American would say) Akane, who is revealed to be a very young looking June. Ha, called that one then.
Thing is, if Akane dies in the incinerator, who the hell is the girl running around in Junpei's Nonary game? If, as I suspect, June is Zero, did she not actually die and just faked her death all these years? I'm not convinced with that explanation. What the hell is going on?
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| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 7:50 pm | |
| EDIT: Double post, sorry.
Last edited by SimianWonder on Sun Sep 28, 2014 10:25 am; edited 1 time in total | |
| | | Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 10:35 pm | |
| The game is basically Metal Gear Solid from that point, be prepared for crazy shit. | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sat Sep 27, 2014 10:38 pm | |
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| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sun Sep 28, 2014 8:34 am | |
| Okay, so trying to organise my thoughts to make sense of events. I haven't played VLR yet, so I guess some of this may be touched upon there (though I do hope not too much, a little ambiguity is quite nice sometimes!). - Spoiler:
The Nonary game was designed to test the theory of morphogenetic fields, of placing two teams of people in identical situations and forcing them, by means of mortal peril, to access these fields and find the answers required.
To prevent her own fiery death, Akane/June uses her powers to pull information from the future and survive the game. The only catch is that in order for that future to ever happen in the first place, she must arrange and manipulate the second Nonary game herself. If she doesn't or if something goes awry, then June starts feeling faint, or - as in the safe ending - she actually vanishes from the timeline entirely thanks to the time paradox.
There are typically two types of people, transmitters and receivers, yes? However, Akane - and Junpei to some extent - must be able to do both; in the True ending, they're actually conversing through time itself, meaning that Akane is likely far more gifted than anyone ever thought possible.
Is Akane a sympathetic character? On the one hand, she's a young girl put into an awful game whereby she dies horribly. On the other, she's a young girl who has to put other people in awful situations to ensure she herself survives. Personally, I couldn't see her as the bad guy. It may be Junpei's own bias, but he clearly loves her dearly and even at the end of the game all I wanted to do was give her a big hug. Everything she did was necessary for the future she saw to come to pass. Ace is the bad guy; he's the one that started the ball rolling, he's the one that admits to taking pleasure in killing, he's the one that killed the other execs in the second game.
Oh, and the hitchhiker at the very end of the game was Alice, yes? Troll harder, 999!
Alright so thoughts on the game itself? Well, I enjoyed it, obviously, but it wasn't perfect. There's actually not much "game" here. The tag of being a "visual novel" may of course offer some defence, but your own interactions are limited to clicking on items within each environment and six or so instances in the exposition sections. Thankfully, those half a dozen occasions when you do get to make a choice does make a massive difference to proceedings, so you still feel like you're having an influence. I also felt some of the puzzles were not particularly logical and required too much trial and error, and after the second and third play through I just wanted to bomb through the game and get the proper ending without having to do puzzle rooms I'd already beaten a couple of times. A minor gripe, but relevant to a game that begs to be played multiple times. Ultimately though, last night I didn't care about any of that. I'd forgiven it every one of its flaws simply for how utterly and completely gripping the true ending was. I'd guessed some of it correctly, but not enough and it genuinely had my mind racing for an hour or more thereafter. That doesn't happen too often. I may not have enjoyed all my time with it, but I'll struggle to think of a game with an ending I enjoyed more. | |
| | | Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sun Sep 28, 2014 1:06 pm | |
| Yeah in my head the fainting occured for that reason to. This bit of script might be useful to keep in minds with thoughts. - Spoiler:
- Superbuu3 wrote:
- Here's just the answers to a couple of questions that might bug you:
This is in game script covering what Zero is essentially:
- Spoiler:
The answer to that is easy. He knew because I knew. Junpei was receiving information that I sent to him through the morphic fieldset. It's simple, really. How do I know the alternate futures, then? Imagine a river that splits in 2, like an upside-down Y. The river flows from the top to the bottom; from a single stream into 2 branches. It only flows in one direction. It can never flow backward. Information is the same way. It moves from the past to the future, but never flows backward. That's why people at the river's source, in the past, will never know about those downstream, in the future. But the people downstream will never know about one another either. Information only flows along the path of the river. But I am different. I can manipulate the morphic fieldset to pluck knowledge from the future. I know what happens on either fork of the river... ...Even though the people on either fork know nothing about one another. Now... Who am [I]? I am [I], the 9th letter of the alphabet. But I am also [Zero]. ...No, that's not true. I'm not really Zero. Not yet. Perhaps you could say I am...[less than Zero]. Zero is my future. In 9 years...I will be [Zero].
Also the reason Akane/June disappears from the incinerator is she sneaks out before the door closes. The feeling faint is meant to represent the risk of Junpei moving away from the timeline that will prevent the paradox of June/Akane not being there.
EDIT: I just realised most of what me and Neo discusssed plotwise isn't even in this topic. If we play SSD again i don't mind talking about this game if you want. VLR will resolve all questions though, but piss you off as you want the third game lol. | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sun Sep 28, 2014 1:57 pm | |
| As daft as it sounds, the thing that concerns me most is something I read on Gamefaqs; - Spoiler:
that Junpei and Akane never see each other again after the events of 999. Despite the fact they clearly have very genuine feelings for each other, Junpei allegedly was stated to have looked for her but never found her. After the ordeal they've both been through (and yes, I'm firmly in the camp that thinks of Akane as a victim rather than being a cold-blooded killer), don't they deserve a little happiness?
I know it's uncommon in Japanese games, but I want Junpei to have a happy ending, goddammit.
I'd loveto chat about 999 at some point, I really would. I'm still buzzing from the final reveal. Do I need to play VLR before we do so to prevent the risk of spoilers or are they quite separate games than simply reference a few of the same things? | |
| | | SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sun Sep 28, 2014 3:14 pm | |
| One other thing that I thought was very cool but hadn't actually noticed until the end... - Spoiler:
The DS upper screen during the finale shows Junpei aged 21, taking part in the second Nonary Games The lower screen shows Akane, age 12 taking part in the first.
Think back to the start of the game though. Through the whole game, you assume you're on a ship, right? The game explicitly shows you a ship at the very start, exploding as it details Junpei waking up. However there was no ship in the second Nonary Game, so the ship shown is the one Akane is on. At frequent points during the game, especially the "escape the room" areas, the same thing happens. You'll see events from two points-of-view. I'll be the first to admit, I thought it was a pointless gimmick showing the same thing on both screens. However, that's clearly not the case. The upper screen is still Junpei, but the lower screen is Akane's POV from the first Nonary games, and the reason they look the same is because that's the whole point. They're sharing the experience via the morphogenetic field.
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| | | Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Buu plays 9 hours 9 persons 9 doors aka 999 - Completed Sun Sep 28, 2014 3:23 pm | |
| - SimianWonder wrote:
- As daft as it sounds, the thing that concerns me most is something I read on Gamefaqs;
- Spoiler:
that Junpei and Akane never see each other again after the events of 999. Despite the fact they clearly have very genuine feelings for each other, Junpei allegedly was stated to have looked for her but never found her. After the ordeal they've both been through (and yes, I'm firmly in the camp that thinks of Akane as a victim rather than being a cold-blooded killer), don't they deserve a little happiness?
I know it's uncommon in Japanese games, but I want Junpei to have a happy ending, goddammit.
I'd loveto chat about 999 at some point, I really would. I'm still buzzing from the final reveal. Do I need to play VLR before we do so to prevent the risk of spoilers or are they quite separate games than simply reference a few of the same things? There's actually a perfectly sensible reason for that. Its mentioned in VLR. I'd say play this asap, while the first one is fresh in your mind, you'll get the most out of it that way. There's lots of little tidbits for people who've played the first game. I think VLR is probably the better game of the two, but the self contained nature of 999 is actually great to. I'll just remind you as in the first game you have to pay attention to everything as it all has a point eventually. | |
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