Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue Feb 05, 2013 6:55 am
It's totally happening. Even if you have bad taste and aren't interested in the game itself this is absolute proof that there are new systems coming out soon, possibly even by the end of the year. Should be more information around in the next 24 hours or so as the official announcement hasn't happened yet but this game should be fantastic.
- World supposedly 20% bigger than Skyrim’s - 30-40 minutes to cross world on Horseback - New streaming technology (RED Engine 3) - Geralt’s Memory is restored - No chapters/acts - Dude is DONE fighting for everyone else - Everything from solving MYSTERIES to slaying monsters - Coming out on “all top-of-the-line” consoles - The team felt it missed the huge freedom of open-world games like Skyrim - Proper mounted combat still being tested - Currently not a definite part of the game - Horses will be in, though, since they’re important for navigation - Ships float on the water in true physics interactions - Team has doubled in size - No chapters, acts, or any artificial break-points - Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3 - No loading screens while traveling in the open world - Can explore on foot, by horseback, and via boat - Pursue your long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt - Fast travel: instantly revisit any discovered location - Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality of our quests, with all the cinematics and impressive events and moments.” - Point of interest will always be in sight - Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc. - Over 100 hours of hand-scripted quests - Quests: help villagers, engineer the succession of the Skellige kings, etc. - Use monster hunting for adventure, incoming, and unique rewards - There are mini-games based on the area of the world - Ex: Skellige has knife-throwing - Gain exclusive rewards from mini-games - Don’t have to complete mini-games to proceed in the story - Monsters, bandits, traders, animals, and more will attack anyone they deem hostile - Enemies don’t scale to the player’s level - Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game - World 40 times larger than the last game - Three different aspects to narration - Lowest level: free-form activities like monster hunting, crafting, individual standalone quests - Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land) - Each land has its own storyline - Can abandon the storyline, but will have repercussions later - Not doing a plotline is a choice the player has - Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt - Multiple branches of narratives that feed into each other - Don’t have to do anything outside the main storyline to beat the game - Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways - Major events in the main storyline are “gates” for the state of the world - Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help - Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox - In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving - There aren’t contract-like assignments this time - Press the left trigger to turn on Geralt’s witcher senses - Can glean information from a crime scene upon discovering it - Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning - Time of day and other conditions determine where monsters appear and their abilities - Can strike critical areas in combat based on how much you learn about monster anatomy and tactics - The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style - Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens - These allow Geralt to gain special powers and upgrades in the new mutation development tree - These kills serve as the witcher’s primary method of income - Moving more toward romance and away from shallow sexual encounters - “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.” - Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions - You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices - Won’t be on the same level as Witcher 2, however - Game mechanics based on previous games, but the team is revisiting many details - Backward difficulty curve being addressed - Reworking the flow of combat - 96 animations for Geralt’s combat moves (last game had 20) - Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times - Combat system: three big changes to solve the problem of being locked into long animations - Every button press mapped to a single strike - Each move takes a roughly equivalent time to perform - Can always interrupt your current action to immediately dodge or block - Can block/dodge when out of stamina, but you’ll be staggered - Team wants to make the combat “more intimate” - “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.” - Geralt’s dodge roll replaced by a pivot move - It retains its defensive utility without game-breaking mobility - Attacks faster than in The Witcher 2 - Enemy AI completely rebuilt - No scripted boss encounters - One boss: ice giant - Roughly a dozen types of interactive objects - Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem - Magical signs are retooled - Each of the five signs has a basic form such as Igni’s new flamethrower effect - If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign - For Igni, would unlock a 360-degree blast that immolates anything close - Yrdren’s small trap can be changed into a bigger field that slows enemies - Player retains the use of the basic form - Other two trees are based on swordsmanship and alchemy - Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying - Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process - Alchemy specialization is based more on potions - Improvements available for the horse and boat - These aspects are still in development - One idea: players could access their long-term storage stash from their horse as well as from inns - Team knows about frustrating inventory management in Witcher 2 - Crafting still important for enhancing Geralt’s capabilities - Can customize crafted items - Some components are can be substituted for similar things - Ex: monster scales instead of leather in a piece of armor - This affects the properties of the final item - Can find unique components as part of monster hunts or questlines - Combine these with special recipes to make artifacts of immense power - Each armor piece has a unique appearance - Armor has improved presentation and new cloth simulation - Can visit a barber to change Geralt’s hairstyle
Last edited by Neo on Tue May 12, 2015 4:00 am; edited 5 times in total
Skip Australianus
Posts : 10290 Joined : 2009-07-02 Age : 32 Location : Just Under Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue Feb 05, 2013 7:54 am
Yay.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Wed Feb 06, 2013 3:37 am
Updated OP.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sat Mar 02, 2013 7:47 am
Updated.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri Aug 16, 2013 2:39 pm
Charles Dance is voicing the Emperor of Germany Nilfgaard in this game. Just thought you should know.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Thu Jun 05, 2014 11:35 pm
New trailer from a stream earlier today, game looks fucking fantastic and it's good to see some of the most important characters in the canon show up for the first time.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Wed Aug 20, 2014 1:16 am
35 minute gameplay video, looks extremely ambitious. I hope it lives up to it.
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri Aug 22, 2014 3:56 pm
The horse's ass is almost hypnotic.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri Aug 22, 2014 4:28 pm
Superbuu3 wrote:
The horse's ass is almost hypnotic.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sun Apr 19, 2015 1:12 pm
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sun Apr 19, 2015 2:01 pm
Why does racism seem to trump war crimes?
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri May 08, 2015 10:30 am
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue May 12, 2015 2:22 am
You can preload this now on GOG and probably Steam if you also want to bone people on top of unicorns.
A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue May 12, 2015 3:22 am
The topic title is wildly out of date.
Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue May 12, 2015 4:00 am
just for you
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri Jul 24, 2015 3:47 pm
Spoiler:
Damn, I got the "bad ending" a while back. All that game time wasted on a gloomy outcome. Typical.
It seems the "best" ending is based on more of a middle ground, as being too much of a proper gent and a caring father to Ciri like I did can also lead to that less than satisfying conclusion at the swamp. Even though I did some good stuff such as not taking the money from her real father and letting her make that grave for her friend, the worst ending was still cemented due to having Geralt go along with her to see the Lodge and giving her that necklace at the laboratory(instead of letting her have a friggen temper tantrum and ransacking the place).
I may try and go back to one of my earlier saves to fix some of that, if I can(and it isn't too far behind). I shan't be screwed over!
Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Fri Jul 24, 2015 5:05 pm
SOK wrote:
Spoiler:
Damn, I got the "bad ending" a while back. All that game time wasted on a gloomy outcome. Typical.
It seems the "best" ending is based on more of a middle ground, as being too much of a proper gent and a caring father to Ciri like I did can also lead to that less than satisfying conclusion at the swamp. Even though I did some good stuff such as not taking the money from her real father and letting her make that grave for her friend, the worst ending was still cemented due to having Geralt go along with her to see the Lodge and giving her that necklace at the laboratory(instead of letting her have a friggen temper tantrum and ransacking the place).
I may try and go back to one of my earlier saves to fix some of that, if I can(and it isn't too far behind). I shan't be screwed over!
I thought this game was mainly about happy endings
I didn't read the spoiler fully. I plan on playing this at some point.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue Jul 28, 2015 3:59 am
Will be good for re-playthroughs. Definitely wanna play as a dickish Geralt some time in the future.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Mon Jan 09, 2017 8:30 pm
I just picked up the Game of the Year edition, and I'm kind of kicking myself for not doing so earlier though picking it up for £20 in the Xbox Xmas / New Year sale does make it stupidly good value for money!
I played both Witcher and Witcher 2, and whilst I finished the campaign of each they never really grabbed me, at least, not in the way they seemed to grab every one who was raving about them. Witcher 3 seems to be a very different beast though. It's not a true single open world, yet there's still so much to see and do. It's well and truly got its claws into me. It's superb. In many ways it feels like the game Dragon Age Inquisition wanted to be. Don't get me wrong, DAI was a great game in its own right, but Witcher 3 is in another league.
I'm not that far into the game, around fifteen hours, so have only completed the White Orchard epilogue - including scouring every inch of that place to ensure I picked up every side quest, unlocked every reward and beat every monster - and the start of the quest looking for Ciri in Velen. Graphically it still looks great two years on. I'm aware there was some controversy at release as the graphics were "downgraded" to ensure a more even frame rate on console versions, but it still looks terrific; character models are excellent, texture quality is good and the world itself is alive with detail. There's almost an oil-painting quality to the landscape, it's not photo-realistic but it isn't trying to be. It's very stylised and consistent within itself, draw distances are generally excellent and the lighting effects are often gorgeous. Maybe the game world is a bit flat in places thus far - for the most part there's been little of Skyrim's verticality, no towering mountains stretching temptingly off in the distance - but that may change in later locales, so I'll keep that observation in check for the time being.
Combat took a bit of getting used to, mashing the quick attack seemingly enough in the very early game, but the lack of any meaningful health regeneration (itself a novelty these days) and the fact that most enemy types roam in packs means you soon need to learn to dodge and work Signs into combat as well. By the time I left the Orchard, I felt like I was at least making Geralt look like a vaguely competent swordsman.
However, the real joy of the game is in the game play. The story seems compelling as is - I've just spend ten minutes talking to someone about how they beat their wife and killed their unborn child and despite beating the tar out of him, Geralt has thus far shown restraint and not shoved a sword through his gullet because he has information I need - but so often the main story is beautifully crafted, and the side quests are repetitive fetch quests and mind-numbing kill x of x creature variants, yet there's none of that here. Even the side quests are superbly written, often leading from something simple into a whole new quest line that culminates in a frantic boss battle, a moral choice or anything in between. And the world of Witcher 3 is morally about as grey as it comes. What most games would call the "good" choice can lead to some horrible consequences here, with the "bad" choice actually being the better outcome for most involved, yet you never know in advance which way it'll turn at any given moment.
In many ways it's a war game - the looming civil war is ever-present, it's constantly on the tongue and in the minds of everyone you interact with, yet you never see it directly, only the events surrounding it as people either find the strength to deal with it or simply give in to despair and lose themselves in turmoil.
There aren't many games which can feel truly adult, but so far this definitely feels it and I've barely even scratched the surface yet.
Oh, and Team Yen all the way.
Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue Jan 10, 2017 10:25 am
SimianWonder wrote:
but so often the main story is beautifully crafted, and the side quests are repetitive fetch quests and mind-numbing kill x of x creature variants, yet there's none of that here. Even the side quests are superbly written, often leading from something simple into a whole new quest line that culminates in a frantic boss battle, a moral choice or anything in between.
That's because they spent their time conceptualizing and producing the main and side-events first, then continued to expand the world as large as they needed it to be. It's a process other open-world developers should follow if they ever want their games to measure up to W3.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sat Jan 14, 2017 9:19 pm
I'm still switching between story and side missions, often without realising it, and the game has continued to delight, surprise and horrify in nearly equal measure.
Spoiler:
I did a side quest for Keira Metz that involved exploring a mysterious tower. Long story, short version, a mob of disgruntled townsfolk attacked and horribly murdered the local nobles, only one of said nobles wasn't dead. She had taken a paralysing sleeping draught which only half worked, and she'd woken up surrounded by corpses and rats, who took rather a liking to her paralysed warm body and ate her alive. She's a bit pissy about it, naturally, and asked Geralt to bring her remains to her Beloved, who had left her for dead, in order to bring her peace.
Thing is, I wanted to finish exploring the tower before doing anything, so I was running around with the Magic Lamp that lets you see ghosts and the innocent ghost suddenly goes all psycho on me, revealing herself to me a far more disturbing creature than she let herself seem. I ran away, got her one-time boyfriend to come back and try to pacify her. She wanted a kiss, and he obliged, despite her missing her entire lower jaw, most of her teeth, her eyes, hair and having a tongue a foot long. So, he died anyway.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sun Jan 22, 2017 9:12 pm
Fifty hours in now, and I've just arrived at Skellige. I'm level 20, and despite still having a lot to do in Velen and Novigrad, I was running into areas with enemies still considerably above my level. That, and I was getting a little bored of the terrain. Velen and Novigrad can be very oppressive in terms of atmosphere - must be all the hanging bodies and mutilated corpses still strewn around - and I needed a literal change of scenery after forty-plus hours.
I've also discovered how much I enjoy Gwent, the card mini-game. I've beaten every quest thus far, even winning a high stakes tournament (which did admittedly involve a little bit of save-scumming after the game stitched me up with a god awful deck in the first round!) and have gotten a few very powerful cards. I understand there's actually a standalone Gwent game coming soon as well, which would make for an interesting diversion.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sat Jan 28, 2017 7:47 pm
Despite the game warning me about nearing what I assume to be the end-game, I just started the Isle of Mists quests and
Spoiler:
found Ciri. I won't lie, I was choking up a little seeing Geralt's reaction to her lifless body, and more so when he flashes back to the little girl running into his arms.
It was also genuinely fun to see Ciri at Kaer Morhen, rushing to hug Vesemir and hearing Yennefer totally lose her cold, constantly-derisive tone and squeal like a schoolgirl at a pop star gig. Probably. Anyway, she then proceeds to lay a huge smacker on Geralt's lips, right before Triss arrives. Interestingly, Triss refers to Ciri as "little sis." Given that Geralt has the option of choosing Triss over Yen, he'd be banging his adopted daugher's elder step-sister. That sounds like family drama worthy of Jeremy Kyle. Glad I chose Yen.
Back to the scene where Geralt finds Ciri though, and damn, cinematically, the whole thing was beautiful. The slow pause as he opens the door, the framing as he's silhouetted against the door looking at her unmoving body, the way he rolls her over, head in his hands and then hugs her, accepting she's dead. Then she's not, and it's wonderful. That's going in my top 10 gaming moments, without a doubt.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Sun Jan 29, 2017 9:37 pm
Haven't beaten it yet, but must be getting very close.
Spoiler:
The Battle of Kaer Morhen was epic, a true multi-faceted encounter, and even having gathered all available allies (at least, I got an achievement for just that, even though I had a couple of people say no to me when gathering) the end of the battle still went a bit Pete Tong. Not sure if there's any way to prevent that, but given the strength of the cut scenes afterwards I rather suspect not.
Anyway, I've been trying to do things without a guide as much as possible, so I'm not sure what to expect from the end of the game, but Ciri convinced me to go with her to Velen and - finally - fight the Crones. They're utterly revolting, and having Ciri - who is, frankly, grossly overpowered at this stage of the game, and could only muster strength to run from them last time around - cut them apart was so damn satisfying. Almost as satisfying as Geralt smashing in Imlerith's head with his own hammer.
I was half expecting Yen to give me some shit for not taking Ciri straight to the Emporer, as I'd agreed to do, or for putting her in danger, but she was unusually cool with it.
Did a few more story related quests, including being taken through several portals to other worlds, some of which were gorgeous, especially considering they're in the game for mere moments, and then did the side mission where you help Dijkstra and Roche try to kill Radovid. Radovid is the Donald Trump of the North, persecuting mages and non-humans and generally being a colossal asshat, so I had no real hesitation in helping end him. The end of the quest did surprise me though; Dikjstra, who had previously been shown to have a relatively level head on his shoulders, decided to betray Roche and when I stuck up for Roche, he ordered his gang of four goons to kill me as well. What? You've seen me slaughter armies, why do you think a few goons will stop me? That seemed a touch out of character.
Now heading to Skellige to look for something to help me stop the King of the Wild Hunt, once and for all.
I'm about 80 hours in now, around level 32, and criticisms are few; playing on standard difficult,y most fights ceased to be a challenge around fifteen levels ago and I've barely had to change my build at all in that time. The Quen sign and some early investment in the light attack tree and acquisition of the Feline Witcher gear has seen me essentially use the exact same tactics for almost every fight, even to the stage that I've got a dozen skill points unused.
Still, what a fantastic game it's been, and I haven't even touched the DLCs yet.
SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 44 Location : Old People's home
Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014 Tue Jan 31, 2017 9:51 pm
Finally beaten the main story mode.
Spoiler:
Got the ending where Geralt tells Emhyr that Ciri's dead, only to go and meet her in the pub in White Orchard a few moments. They do a bit of Witchering together before going their separate ways. Geralt and Yennefer live an untterly mundane life, but that's all either had ever wanted. It doesn't make any mention of whether or not they had any further contact with Ciri, but given they're essentially a family unit, I'd be flabberghasted if they didn't meet up at least once a year.
Also, Ciri in the final battle was literally one-shotting everything, she's hilariously broken.
Anyway, what an astonishing game. Best thing I've played in a very long time and thoroughly deserving of all the awards and praise that came its way in 2015. The world, the lore, the characters, the presentation, the quests, the cinematography, everything was exceptional including one moment - mentioned in the spoilers in a previous post - that will stay with me for a very long time.
Got the DLCs to tackle next and I cannot wait.
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Subject: Re: The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014
The Witcher 3: Wild Hunt - Next Gen Consoles and PC (not) in 2014