I don't get it. It seems like pretty much all the advertised features will now not be available at launch, and the device won't even work with games in the way it was advertised to. The resolution of the camera has been reduced, so it has harder time picking up smaller movements. Tracking individual fingers for instance, was something it was supposed to be able to do, but now it can't. It even has trouble tracking whole people, since it sometimes detects random objects in the background and starts tracking them instead of the player.
It also seems unclear whether it can accurately track people sitting down, or how well it tracks in various lighting conditions, and so forth. How many people it can track at once is also unclear, since it's supposed to support 4 players, but show room reports suggest it has trouble with that. Video chat, something MS spent a huge fucking amount of time on at E3 this year, won't be available at launch.
And now MS says that at launch it will only support 3 languages. English, Mexican Spanish, and Japanese. And even if you live outside these regions but still speak one of the languages, you won't be able to use the voice command feature because MS is region locking it. So unless you live in America, the UK, or Japan, you won't be able to use voice commands when Kinect launches.
It's just incredible that MS is screwing up this much. Especially when you compare it to Sony's Move. Kinect seems like a shadow of what it was originally announced to be, way back at E3 2009 when it was called Natal. Remember that Milo tech demo? Everyone was raging about it. Now think of E3 2010. Nothing like that was anywhere to be seen. What was there instead? A bunch of shovelware, and some social networking features, and some of them won't even be available at launch now.
Whereas Move, from what we've seen and what people have reported from show floors, works pretty much exactly as they said it would back in 2009. It really does look like it beats the Wii, even with the Wii's Motion+ thingy. On the Wii, you really do just have to waggle the controller and hope for the best. I haven't played a motion-dependant game on the Wii where that wasn't the case. Of course I mean games where the wiimote is actually supposed to represent some object that you're using, not where you're just using it to aim or whatever.