| Vanquish | |
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+5Superbuu3 Kimarous Baal Talking Sock Neo 9 posters |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Vanquish Wed May 16, 2012 2:15 pm | |
| So this is fun, yeah.
Just stopped at Act 3. It's quite satisfying when you get the hang of the game. But I still got a long way to go before kicking ass like a boss. | |
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Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Vanquish Wed May 16, 2012 2:16 pm | |
| I hope at least one of us actually bothers to finish it though. | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Vanquish Wed May 16, 2012 2:28 pm | |
| It's a pity that the story is not nearly as interesting as the gameplay. It's almost non-existent, and the characters are bland and forgettable too. | |
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Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Vanquish Wed May 16, 2012 2:32 pm | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Vanquish Wed May 16, 2012 2:35 pm | |
| - Count Snoopula wrote:
- Steve Blum yells a lot.
Shortest plot summary ever. | |
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Superbuu3 Raziel
Posts : 41040 Joined : 2008-07-31 Age : 2023 Location : Nosgoth
| Subject: Re: Vanquish Wed May 16, 2012 5:49 pm | |
| I think there was this guy with a suit in the game he had a gun | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Vanquish Thu May 17, 2012 6:21 pm | |
| So, sequel hook at the end huh? Wonder when the hell that'll come around, if ever. | |
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SimianWonder Simian D. Wonder
Posts : 6439 Joined : 2008-10-12 Age : 43 Location : Old People's home
| Subject: Re: Vanquish Thu May 17, 2012 6:54 pm | |
| This was crying out for multiplayer. | |
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Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Vanquish Thu May 17, 2012 6:55 pm | |
| How do you propose the bullet time mechanics would work? | |
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Talking Sock Big Daddy Boss
Posts : 9250 Joined : 2008-08-11 Age : 32 Location : Down Under
| Subject: Re: Vanquish Thu May 17, 2012 7:04 pm | |
| The only way I can see MP working with this is if it was a heavily modified variation on the ARS gameplay where you race against other players along a track and can shoot each other to slow one another down. Dodge rolling left or right while boosting would be implemented, and the suits would, of course, have infinite energy. That or they can overheat just like in the main game, but throughout the track there are power ups to cool down the system.
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A_Nonny_Moose Live Free or Don't
Posts : 22124 Joined : 2008-08-01
| Subject: Re: Vanquish Thu May 17, 2012 11:39 pm | |
| - Count Snoopula wrote:
- How do you propose the bullet time mechanics would work?
Max Payne 3 did it. | |
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Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Vanquish Fri May 18, 2012 11:46 am | |
| So how did May Payne 3 do it? | |
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Neo CP9 Agent
Posts : 6602 Joined : 2009-11-17 Age : 30 Location : Australia
| Subject: Re: Vanquish Wed Sep 26, 2012 9:33 am | |
| Finished this, final boss had some really bullshit attacks on hard mode but I got through it after a couple of tries and learning to boost + dodge in quick succession to move faster than otherwise possible. This game has the best credits ever, you get to shoot all the developers faces as they show up. | |
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