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 Prototype

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Kaede
Maskull
Talking Sock
A_Nonny_Moose
Kimarous
Baal
SimianWonder
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Kimarous
CP9 Agent
Kimarous


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeMon Jun 15, 2009 10:29 pm

Do a few more missions and they'll return to normal. After the Thermomoboby Tank escort or whatever, IIRC.
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeTue Jun 16, 2009 11:49 am

That's where I was.

Anyway, now that I have the blade drop move it's replaced hammerfist as my favourite.
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeTue Jun 16, 2009 5:32 pm

Storywise, that's roughly where I am too. I've just beaten the Supreme Hunter.
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Kimarous
CP9 Agent
Kimarous


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeTue Jun 16, 2009 5:39 pm

I've actually finished the story; now it's free-roam heaven from here on out! ^__^
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeTue Jun 16, 2009 9:38 pm

SimianWonder wrote:
Storywise, that's roughly where I am too. I've just beaten the Supreme Hunter.
I'm quite a bit past that now. Just bought the hammertoss, which would be cool except it's pretty hard to actually hit anything with it.
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeTue Jun 16, 2009 10:18 pm

I'm now doing the escort missiointo Time Square.
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeWed Jun 17, 2009 2:28 pm

I think I'm on 28/31 missions so far. I've been catching up on the events though. Race and Glide ones are fairly easy, but some of the kill ones seem damn impossible to get gold on.
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Kaede
Piss scared of wasps
Kaede


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeWed Jun 17, 2009 3:10 pm

I got it for Kenji today.

Tomorrow is last day of school, so then I can hopefully play it. Sometime in the two weeks of the holiday I'm home...
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeWed Jun 17, 2009 5:20 pm

I played around with some of the early events, though it seemed pretty clear that it was impossible to get gold on a few of them without sufficient upgrades.
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Kimarous
CP9 Agent
Kimarous


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeWed Jun 17, 2009 5:45 pm

I think the easiest events are definately the Glide ones. I've got gold on all of them, excluding two of the latter ones where you have to maneuver around buildings blocking your target. I haven't figured out how to beat them yet.
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 2:04 pm

New game+ is a dissapointment. You don't actually keep all your abilities (you keep all your combat powers, but othger skills are missing, like being able to jack choppers), and the city doesn't acctually reset properly (there's still hunters and infected roaming around inside the military controlled zone) and not all the events are available anymore.

I'll stick with post story free roam instead.
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 7:44 pm

I just finished the story. I've only got about half the Web of Intrigue, so I'm still not entirely sure quite what was going on, but I did enjoy it a lot. Now for the rest of it...
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 8:39 pm

As much as I love the game, there are a few annoying things.

Despite the many attacks you have, a few things seems missing. I wish that after grabbing on to a tank or helicopter, I could attack it rather than having to hijack it or jump off. Also wish I could catch things thrown at me.

Also, the game commits a major gaming sin, which is having the main character use a power in a cutscene that he can't do in the game. It does it twice actually. In the intro Alex has the blade and a claw active at the same time, which you can't do, and he uses the claws while disguised, which you can't do.
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 9:04 pm

A_Nonny_Moose wrote:
I wish that after grabbing on to a tank or helicopter, I could attack it rather than having to hijack it or jump off.

I've seen a few people saying this, but I don't think I ever thought it was necessary. It might have been nice to swing helicopters around by their tails I suppose.

Quote :
Also wish I could catch things thrown at me.

Hulk could do it in UD, so we have to assume the developer either felt it made the game too easy, or it didn't suit the character and his world.

Quote :
Also, the game commits a major gaming sin, which is having the main character use a power in a cutscene that he can't do in the game.

This never really bothers me to be honest, otherwise I'd never have enjoyed the likes of God of War and Devil May Cry.

With all that said, the game isn't perfect. The story is a little jumbled, with many threads seeming to end abruptly (maybe leaving things open for a sequel?), and the pacing isn't always very well done. The final mission was a bit of an anti climax too, though the ending scene itself was pretty cool. Gameplay wise, I'd have to say that my biggest gripe is that the game was more fun in the early stages, where you were more or less invincible, and genuinely could roam freely unhindered. Late game, there are too many machines that can detect you, even hurt you, dozens of choppers patrolling the sky and tanks on ground, SuperSoldiers and Hunters in abundance, and it just seems that when you try and have some fun you get a slap on the wrist and get told you can't do it anymore.

That sounds a little harsh, and the game is still huge fun, but there is still room for improvement.
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,
Scratchin' Bastard



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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 9:27 pm

I need to BUYYYYY THIIIIISSSSSSSS
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Baal
Shut Up and Jam
Baal


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 9:38 pm

Hey Raditz, I'll kick your ass in Team Fortress 2.
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Kaede
Piss scared of wasps
Kaede


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeThu Jun 18, 2009 10:47 pm

SimianWonder wrote:

Quote :
Also wish I could catch things thrown at me.

Hulk could do it in UD, so we have to assume the developer either felt it made the game too easy, or it didn't suit the character and his world.


There's an achievement for doing that, so you prolly can.
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeFri Jun 19, 2009 12:16 pm

SimianWonder wrote:
A_Nonny_Moose wrote:
I wish that after grabbing on to a tank or helicopter, I could attack it rather than having to hijack it or jump off.
I've seen a few people saying this, but I don't think I ever thought it was necessary. It might have been nice to swing helicopters around by their tails I suppose.
I'd just like more options. It's more satisfying to destroy a helicopter than steal it, and in midair the only way to do that is the cannonball, unless you can get above it and blade drop on to it.

SimianWonder wrote:
With all that said, the game isn't perfect. The story is a little jumbled, with many threads seeming to end abruptly (maybe leaving things open for a sequel?), and the pacing isn't always very well done. The final mission was a bit of an anti climax too, though the ending scene itself was pretty cool.
I think they just relied a bit too much on the Web of Intrigue. It's a nice device for filling out the story, but it's a little too necessary, and just going by info gained from story missions doesn't get you that far. But then again when you get round to it is a nice feeling to fill in some of the blanks. It's an odd trade off. For example...
Spoiler:

Also agree about the random, jumbled story and narrative threads left wide open.
Spoiler:

SimianWonder wrote:
Gameplay wise, I'd have to say that my biggest gripe is that the game was more fun in the early stages, where you were more or less invincible, and genuinely could roam freely unhindered. Late game, there are too many machines that can detect you, even hurt you, dozens of choppers patrolling the sky and tanks on ground, SuperSoldiers and Hunters in abundance, and it just seems that when you try and have some fun you get a slap on the wrist and get told you can't do it anymore.

That sounds a little harsh, and the game is still huge fun, but there is still room for improvement.
Eh, as long as you don't use any powers or attack the military they leave you alone. You can glide right by a helicopter and they don't take any notice.
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Kimarous
CP9 Agent
Kimarous


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeFri Jun 19, 2009 5:15 pm

Well, about some of the loose ends...
Spoiler:
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Maskull
Defending the Devil
Maskull


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeFri Jun 19, 2009 8:05 pm

whatever happened to that one girl involved in the hope idaho incident?
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeFri Jun 19, 2009 11:12 pm

You mean Elizabeth Greene?

Spoiler:
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeSat Jun 20, 2009 12:41 am

The game froze on me earlier. First time that's happened. Only other glitchy thing that's happened is that one or two times a detector hasn't shown up on the map. Other than that, nothing. Not even frame rate drops, which is something.
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SimianWonder
Simian D. Wonder
SimianWonder


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeSat Jun 20, 2009 9:31 am

Spoiler:
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A_Nonny_Moose
Live Free or Don't
A_Nonny_Moose


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeSat Jun 20, 2009 7:33 pm

SimianWonder wrote:
Spoiler:
Spoiler:
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Baal
Shut Up and Jam
Baal


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PostSubject: Re: Prototype   Prototype - Page 2 Icon_minitimeFri Jun 26, 2009 9:57 pm

Just got the game. Gonna start playing.
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