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PostSubject: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 1:28 am

I just finished Chapter 1 - 1 on a Naked Professional Run.

Stats:
Accuracy - 81.8% (S)
Enemies Routed - 16 (A)
Deaths - 7 (C)
Clear TIme - 0:18'30" (B)
Rank - 2000 pts (A)

I very quickly learned my lesson in regards to letting enemies come anywhere near me. If Sheva gets hit, fine, I'll heal her. But if I get hit, game over because the AI is too slow with the heal. Public Assembly was a bloodbath, after seven deaths I was scared of a single Majini attacking me. Forget the Executioner, who practically runs on Pro.

The invincibility frames during an Item pick up or a Melee attack saved me more times than Sheva did (I should mention that I took away all her ammo so she could only knife them, ammo is scarce enough as it is without her wasting it all on body shots) and I spent all of it running around, checking to see if there was any ammo or grenades (there wasn't). I did manage to nab the Skorpion though, which is completely useless.

Oh well, onto 1-2 and the Furnace Room boss fight.


Last edited by Sarbud on Wed Mar 18, 2009 1:51 am; edited 1 time in total
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Golden Boy
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 1:40 am

1-2 is pretty easy.
All you have to do is run.

Good luck trying a naked run. (although I know you'll regret it)
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 1:41 am

I already do.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 1:47 am

It's extremely hard, almost impossible imo.
2-1 Chainsaw dude and 2-2 Cephalos in the mining area (Las Plagas) from the head guys wrequire more ammo than you will have.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 1:59 am

Chapter 1-2
Accuracy - 79.5% (S)
Enemies Routed - 9 (B)
Deaths - 2 (B)
Clear Time - 0:20'15" (B)
Rank - 2000 pts (A)

Not nearly as bad as Public Assembly, since running was always an option. I made damn well sure to grab the Ithaca from the house, but ran past the white girl who always spawns a parasite. In fact, I ran past the entire horde because fighting them is a waste of time and effort.

My deaths were both stupid; the first time, one of them threw a bottle at me. I'd never seen that in all of my run throughs of the game. Bollocks to it.

My next death was my own arrogance, I tried 'clipping' past enemies instead of giving them a wide birth. One of them axed me. Sheva decided shooting them (oh yeah, I started letting her have ammo) was more important than healing me while I was dying next to her.

I've also just started letting unarmed Majini grab me and spamming the help command so Sheva will initiate a combo that will floor them. It's easier to farm from the lonesome ones that way.

The Uroborus fight went off without a hitch. Very easy. Although I should've expected that I would have to toast him for a 3rd time.

Next up is 2-1, which consists of a bloody shoot out between some archers and a helicopter and Shanty Town which has a reviving Chainsaw Majini.

Also dogs. I fucking hate dogs.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 2:48 am

Her name was Allyson. You never read Adam's blogspot, did you?
You'll probably ran out of ammo if you try to kill the dogs, the fat Majini and the chainsaw.


Last edited by EXCELLA on Wed Mar 18, 2009 11:31 pm; edited 1 time in total
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 3:04 am

Chapter 2-1
Accuracy - 69.5% (A)
Enemies Routed - 33 (B)
Deaths - 10 (C)
Clear Time - 0:30'15" (B)
Rank - 1500 pts (B)

I still fucking hate dogs. Why the hell does a single ram put Chris in Dying? It makes no sense. Those 10 deaths were from the following:
1x Dog Ram
4x Archers
5x Majini Weaponry

A very disturbing phenomenon I've noticed since the beginning is that the enemies NEVER intentionally attack Sheva, they always go for me. So cheap. It's funny when they miss me and hit her by what I can only assume is an accident though.

The helicopter bit was a slaughter for me. I ignore the archers because attacking one just means that the other archers will get me, so I have to run across - what I can easily claim as - 'no-man's land' past like dozen archers and a horde of Majini to try and find the free Rifle that the game is kind enough to give me. I died so many times here.

Shanty Town is a pretty easy ride because I played it to death in the demo. You better believe I exploited the grenade glitch to skip tossing Sheva onto the other building.

Then comes the Chainsaw Majini, who - by himself - is no threat. I think I mentioned in another topic that the optimal strategy is for Chris to deal with the Chainsaw while Sheva holds back the advancing Majini.

With an AI partner, there's no way that's gonna happen. So I couldn't use that nice, powerful rifle I had and instead had to waste all my shotgun shells and all of the oil drums in order to knock out the CHainsaw long enough for me to grab the key and flee like a coward.

After that, the Chapter is pretty much over. Button presses aren't a problem for me.

Next up is the Mines (OH GOD), followed by Cliffside Onslaught (OH GOD), followed by the Poki-... Pokimag-... Bat-Scorption thing.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 3:56 am

Chapter 2-2
Accuracy - 40.8% (C)
Enemies Routed - 20 (B)
Deaths - 11 (C)
Clear Time - 0:29'49" (B)
Rank - 1500 pts (B)

Those fucking Mines.

It's so dark, that one of you has to carry a lantern. Guess who had to! Menawhile Sheva can't protect me because she's rubbish, so I had to just run past every Majini in tight corridors and hope for the best, lest I unleash a parasite.

I finally made it through after around... seven deaths, the huge cavern isn't so bad, since you're invincible on ladders, so I bypassed that area with little trouble. Next the cliffside, where I got cut down by a turret a few times (because I'm an impatient fool). On that note, that's why my accuracy suffered. I commendeered it and had some brutal Platton-esque revenge. I also got the Dragonov SVD for free, a neccesity really, as it made the boss fight much easier.

Speaking of the Boss Fight, where the hell were the Proximity Bombs? I'll be the first to admit that they're gimmicky and totally useless outside of this battle. But I'd come to rely on them and it really messed me up (resulting in my final death for this chapter).

Next up is 2-3. The level with the hardest boss in the game.

Fucking Gigante.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 5:28 am

Chapter 2-3
Accuracy - 62.2% (A)
Enemies Routed - 56 (S)
Deaths - 17 (C) [This isn't including all the times when I restarted just before getting crushed or smashed]
Clear Time - 0:42'51" (C)
Rank - 1500 pts (B)

Fuck that fucking Gigante. Fuck him and his Majini escort straight to hell.

That is all.

Current Inventory
Spoiler:
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Maskull
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 5:46 am

straight to hell.
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Superbuu3
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 9:38 am

naked run = handgun only?
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 5:06 pm

3-1 has those two bullet-resistent Giant Majini along with an army of nimble tribal Majini.
3-2 has a lot bow Majini, 3 chainsaw guys and a couple Fat Majini (although you can practically avoid most of them).
3-3 is hell.

4th chapter is pretty easy.

5th chapter has the Base Majini (1 bullet = dying = dead) and many tough boss fights and lickers and reapers. (Wesker and Jill will be literally raping Sheva)

6-1 is pretty easy too, but 6-2's boss will be a pain to kill.

So, out of curiosity, where do you plan to use your RL? 3-3, U8, Uroboros Mkono, 5-3's hordes of lickers, Wesker, Aheri or 6-3's J.J.s will get one-hit-killed?
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 7:28 pm

Superbuu3 wrote:
naked run = handgun only?

Starting the game without using any of the weapons or items I acquired in my previous run throughs. Starting the game 'fresh'.

EXCELLA wrote:
3-1 has those two bullet-resistent Giant Majini along with an army of nimble tribal Majini.
3-2 has a lot bow Majini, 3 chainsaw guys and a couple Fat Majini (although you can practically avoid most of them).
3-3 is hell.

4th chapter is pretty easy.

5th chapter has the Base Majini (1 bullet = dying = dead) and many tough boss fights and lickers and reapers.

Pro Run Emot-argh

Quote :
(Wesker and Jill will be literally raping Sheva)

They rape her enough on easier difficulties, I'll just have to just try and deal enough damage to Wesker to get him to flee.

Quote :
6-1 is pretty easy too, but 6-2's boss will be a pain to kill.

Excella never struck me as a threat during this run, all her attacks offer QT dodges, and her minions drop ammo and herbs.

Quote :
So, out of curiosity, where do you plan to use your RL?

I can always buy more.

Quote :
3-3,

This is the Boat escape right? I don't know where I'd use a Rocket Launcher here. Irving can be dealt with using the turrets.

Quote :
U8,

This is a test of stamina, I'm actually thinking of dragging the fight out in order to farm items and ammo from his spawn.

Quote :
Uroboros Mkono,

Flame Thrower

Quote :
5-3's hordes of lickers,

THIS is a problem, I'm probably gonna have to be the one to protect Sheva while she pushes the container because I'll save myself a lot of trouble if I can snipe them while they climb.[/quote]

Quote :
Wesker,

Big maybe. I can't risk Sheva running around on her own.

Quote :
Aheri

Another maybe, since the RL can deal the damage of about 15 shots from a Satellite Laser.

Quote :
6-3's J.J.s will get one-hit-killed?

Turrets. Hopefully.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 7:46 pm

Sarbud wrote:
EXCELLA wrote:
3-3,

This is the Boat escape right? I don't know where I'd use a Rocket Launcher here. Irving can be dealt with using the turrets.

2nd gate to open, when you take the first turn two Majini will get to the turrets and guess what. They are both aiming at you.
I shot the door the moment it opened to kill them immediately.

Quote :
Quote :
U8,

This is a test of stamina, I'm actually thinking of dragging the fight out in order to farm items and ammo from his spawn.
Most of the inputs though to avoid his attacks are gone.

Quote :
Quote :
Uroboros Mkono,

Flame Thrower

Just a general tip. The AI is programmed so that she won't give the coup de grace on any boss.

Quote :
Quote :
Wesker,

Big maybe. I can't risk Sheva running around on her own.

Fucking Wesker always avoided the rocket at the first part of the fight even though I was really far and behind him #@#@!
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 11:06 pm

Chapter 3-1
Accuracy - 54.5% (B)
Enemies Routed - 14 (B)
Deaths - 13 (C)
Clear TIme - 0:37'37" (C)
Rank - 1500 pts (B)

Horrible, horrible chapter. The new Tribal Majini soak up bullets like sponges do water, it takes nearly all 6 shells from an Ithaca to put them down. So, during the Marshlands and after dying several times, I triggered their arrival and then fled back to the hoverboat where I was invincible, leaving Sheva to pick them off with the rifle. It worked wonders.

After collecting all the plates and nabbing the Rocket Launcher and a whole bunch of treasue I advanced to what I can easily call the 2nd hardest part of the game so far: The Tribal Village. As Chou mentoned, here there are two bullet proof mini bosses which I'll call Tribal Chiefs. They murdered me more times than I can care to remember, since the Shotgun barely does anything to them and Sheva decides to keep ploughing into the regular Majini while I stand next to her dying.

So, after getting angrier and angrier, I resorted to the Rocket Launcher and blew those fuckers up in one glorious blast of vengence. Afterwards, I raided the village and grabbed the Magnum Revolver (I couldn't grab it before hand because it triggers a cutscene that spawns some archers.)

Then, I had my revenge on Sheva by turning a crank to raise a bridge and then letting it go while she was halfway across. I did that about 3 times.

Anyway, next up is 3-2. Which I believe has 3 Chainsaw Majini and a Facility Explosion.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 11:23 pm

It also has your favourite pets along with a fat guy and 2 traps.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 11:25 pm

I hate those gators, I kept using my handgun on them but I got killed so I just blasted them with shotgun shells.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeWed Mar 18, 2009 11:28 pm

Meanwhile I can't do a speed run on pro because Sheva fails at following me fast enough.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 12:38 am

EXCELLA wrote:
Meanwhile I can't do a speed run on pro because Sheva fails at following me fast enough.

Using Infinite Ammo?
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 2:12 am

Are you ready for my 3-2 scores?

Seriously?

Okay.

Accuracy - 72.7 (S)
Enemies Routed - 50 (C)
Deaths - 44 (C)
Clear Time - 1:02'19" (C)
Rank - 2000 pts (A)

Fourty four. Fourty four deaths in just over 1 hour. On average, I was dying every minute and a half. If I were to break it down, 20 of those were my deaths. The rest were because of Josh.

Josh can't get hit at all. If he does, game over since you can't resuscitate him. Did I mention that he loves spawning Plagas and then just standing next to them? No wonder everyone think he's secretly evil.

I can't believe I got an A rank. After all the archers (fucking archers), all of the plagas (fucking plagas) and the dogs (fucking dogs) I still netted myself 2000 pts to spend at my discretion. Sweet.

Next up is hell. Since I'm confined to a tiny boat and being shot at by archers.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 2:13 am

Took me less than 20 seconds to die on 3-3.

EDIT: Next time took less than 5. What the hel!?
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 3:36 am

Chapter 3-3
Accuracy - 36.3 (C)
Enemies Routed - 30 (S)
Deaths - 12 (C)
Clear Time - 0:24'20" (B)
Rank - 1500 pts. (B)

Not nearly as bad as I thought it was going to be. The hardest part was the immeadiate outset where I had no cover. After that it was fairly managable.

Irving gave me some trouble (also completely ruined my Accuracy because I had a turret) because I kept getting smashed by his tentacles while attacking him. BTW the QTE don't work when you're at a turret.

Next Chapter is 4. Which is mostly just puzzle work and should be fairly easy.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 2:14 pm

Sarbud wrote:
EXCELLA wrote:
Meanwhile I can't do a speed run on pro because Sheva fails at following me fast enough.

Using Infinite Ammo?
Without inf. ammo I doubt it's possible to complete the game in under 1:30:00.
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 5:04 pm

oh right i always try to do naked runs
its more challenging
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PostSubject: Re: Pro Run   Pro Run Icon_minitimeThu Mar 19, 2009 5:39 pm

Chapter 1: 12:50
Record: 11:36

I give up with the AI. I need a human partner.
Sarbud, spare 12 minutes to help me.
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