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 Awesomenauts

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A_Nonny_Moose
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Superbuu3
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Superbuu3
Raziel
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeTue May 22, 2012 1:32 am

A_Nonny_Moose wrote:
Voltar is great, but only if the whole team works with him. He needs backup because his only option in a fight is running away, but if with people covering him he can wreck turrets with his drones and heal the whole team along the way.

Also, Lonestar players need to learn how to use the fucking bull. Pushing back droids just means that eventually a dozen turn up at once and crush you.
Voltar is broken moose, he can attack you even when he runs away, he also is the fastest character, he can make any character in the team indesstructible and he levels up insanely fast.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeTue May 22, 2012 1:41 am

I know, I said he was great. But if you find a Voltar alone they're easy to kill. Well, it's easy for Froggy G anyway.
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Superbuu3
Raziel
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeTue May 22, 2012 2:27 am

If i find a moose alone I always kill it.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeThu May 24, 2012 3:29 am

Just realised you can stack the two upgrades that do the same thing. Having both rate of fire upgrades for Froggy makes his blaster something to be reckoned with. Once I get back to a high enough level for the extra bullets it'll be great. Right now I switch up between damage and piercing for the third.

I keep trying to play Mini Ninjas but I always stop after about 40 minutes and go back to playing this.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun May 27, 2012 8:19 am

Started using Lonestar. He's great. I had a match as Froggy with a really shit Lonestar as a teammate, who just spammed the bull forever and got us killed by an army of droids backed up by a Voltar. So I resolved to play Lonestar without ever using the bull.

It's so easy. His blaster has some stupidly good upgrades and dynamite rips through everything. The bull is worthless.
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Superbuu3
Raziel
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun May 27, 2012 3:22 pm

Yeah its why i rated lonestar as probably the second best. The bull is only useful for getting away or being a dick, there's definitely ways to utilise it, but i wouldn't upgrade it till last.
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Neo
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun May 27, 2012 3:26 pm

You guys should play DotA2 with me instead of this.
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Superbuu3
Raziel
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun May 27, 2012 3:27 pm

I haven't been playing this, Moose prefers to play alone with himself at night after everyone's gone to bed.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun May 27, 2012 7:50 pm

That's when I have the most free time.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSat Jun 23, 2012 1:28 am

According to the stats page I've played this for 83 hours. That's mental.
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Ellis
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSat Jun 23, 2012 1:34 am

This looks fun. Once I finish my R&C runthroughs (finally getting around to ACiT) I'll play with you guys when i'm on.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeThu Jul 05, 2012 10:47 am

Patch njotes:

2 New heroes.

There are now 10 levels of prestige, each with its own unique icon.

General fixes

-Many fixes to the leaderboards. Since rankings were very broken before, they have now been reset, while played/wins statistics will remain in place. New rankings numbers will be around 10,000 instead of around 1,000.
-Several network fixes to reduce the number of Network Errors.
-PS3 only: Fixed a rare crash when a Clunk with very low health who is charging his Detonation skill is interrupted and killed by Leon’s tongue. This only happened on PS3 and only on the server when at least one of the two was a bot.
-Sometimes characters would be slowed as if they were still shooting. This has been improved.
-Players now never get a leave penalty when they leave a match that has no human players in the enemy team.
-Many statistics of items have been changed to show the correct value.

Balance fixes

General
-Med-i'-can price: 180 > 150
-Power pills turbo now upgrades into 3 stages each stage provides 30 health
-Power pills now add 30 health and costs no Solar

Leon
-Main attack, chain saw addon damage: 3 > 2
-Main attack, clover of honour combined in one stage.
-Main attack, clover of honour crit chance: 20% > 15%
-Main attack, clover of honour crit damage: 18 > 36
-Main attack, clover of honour crit price: 180 > 270
-Main attack, backstab divided into 2 stages
-Main attack, backstab price per stage: 275 > 180 gold
-Main attack, backstab damage: 8 > 4
-Main attack, damage from chainsaw addon now translates correctly to surprise party mask
-Main attack, electrifier divided into 2 stages
-Main attack, electrifier price per stage: 235 > 160
-Main attack, electrifier slow power: 50% > 15%
-Main attack, electrifier slow time: 1s > 0,4s
-Stealth, clones deal 50% less damage to turrets.
-Stealth, clone max health: 120 > 115
-Stealth, length HP bar of clones now scale simultaneously with the health of Leon
-Tongue pull, damage now also applies to heroes on the way back.
-Tongue pull, spiked piercing upgrade price from 200 to 180, damage from 4 to 3 a piece
-Tongue pull, base damage 15 >12
-Tongue pull, Morning star piercing upgrade damage from 12 to 9.
-Tongue pull, Consume upgrade naar max 80% ipv 100%
-Tongue pull, second range upgrade removed.

Voltar
-Healing wave, healing power: 7 > 6
-Healing wave, twisted nightmares now also increases attack speed: +25 attack speed
-Healbot, turret now has the same range as the heal.
-Healbot, visual of healrange now consistant with actual healrange.
-Healbot, heal from 480hp/min > 400hp/min
-Healbot, energy drink heal per min per stage: 240hp/min > 200hp/min
-Healbot, new upgrade: cortex tank adds a knockback pulse
-Healbot, overheal potion now upgrades healpower
-Healbot, energy drink now upgrades health and cooldown reduction
-Healbot, health pack from health pack surprise no longer heals enemies, does AOE heal, also spawns at low health.
-Drones, drone AI focus less on turrets.
-Drones explode upon death, dealing 10 damage in a 0.12 radius
-Drones, weaponised hull changed to improve drones’ explode upon destruction. Damage: +10; Radius 0.6; Upgrade cost 110 > 210
-Drones, replaced Force fields with blind effect on shot.
-Drones upgrade Hyper drive now just improves attack speed.
-Drone cooldown reduced to 10 secs.
-Drone health 35 > 25
-Main heal, cooldown: 0.8 > 1 (invert heal, cooldown: 0.6 > 0.7)

Clunk
-Medical pump requires Clunk to hit enemies with his bite to increase health.
-Fragmenting shells text changed, the upgrade doesn’t give +5 extra damage.

Froggy G
-Main shot, damage: 5 > 6
-Main shot, attack speed: 143 > 133
-Main shot, Swirling octopus cartridges now only has 1 stage, range: 0,5 > 1
-Mutant Worms: Limited Ninja edition now removes movement speed debuff instead of increase attack speed, price 110
-Tornado, twister tweeters damage: 15 > 20
-Tornado, base damage: 17 > 16
-Tornado, shield from can’t touch this now passes on leftover damage to Froggy himself when the shield is destroyed

Yuri
-Laser, tractor beam amplifier removed and replaced with flyswatter
-Laser, flyswatter added increases laser damage by 1
-Laser, baby yeti now correctly slows for 30%
-Time bubble, bubble duration: 2.5sec > 3sec
-Healing Bubble now cannot heal the Drill Core anymore.

Lonestar
-Hyperbull, bull explosion does actual damage now.
-Hyperbull, techno viking helmet now only upgrades pushdamage of hyper bull.
-Hyperbull, bull charger now upgrades the explosion damage of hyper bull.
-Hyperbull, damage: 20 > 30, damage 2 upgrade eraf.
-Grenade, Dark matter flashbang upgrade cost 145 >110
-Homing missiles, damage against turrets: 100% > 50%
-Homing missiles, price 220 > 275
-Main attack, attack speed upgrades price 185 > 210
-Main attack, damage upgrades price 200 >220
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Superbuu3
Raziel
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeThu Jul 05, 2012 3:22 pm

Leon is literally fucked and Froggy seems stronger, although my build isn't messed up too badly.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeThu Jul 05, 2012 3:53 pm

Froggy seems about the same, just balanced differently. Although the change to the shield is important. I think it can take 40 damage before wearing off, but as it is now the damage of the final hit is totally absorbed. So even if an attack that does 100 damage hit the shield, Froggy wouldn't take any damage. After the patch, the shield will only absorb 40 damage no matter what. So a 100 damage attack would get rid of the shield deal 60 damage to Froggy.

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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeThu Jul 12, 2012 5:56 pm

http://blog.eu.playstation.com/2012/07/11/awesomenauts-patch-ready-to-go/

The 2 extra characters are part of the patch, but no new levels. Should be live in a few days. Coco sounds interesting but Derpl just sounds like a mobile turret.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeFri Jul 20, 2012 11:48 pm

Apparently the patch goes live on the 23rd. That'll give me a reason to start playing again. All the stuff that annoyed me is getting at least partially fixed. By which I mean Leon is getting nerfed to hell and back.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeMon Jul 23, 2012 6:35 am

Briefly tried out the new characters. Derpl could be potentially amazing but he needs back up. He can fire behind him with an upgrade though so he has some chance of running when outnumbered.

Coco is offensive support, like Yuri. Terrible in a head-on fight because her standard attack only reaches about an inch in front of her and does poor damage.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeTue Jul 24, 2012 1:24 am

Froggy G is even stronger post patch. All due to the changes made to his gun and gun upgrades. There's only one extra bullet now instead of two, but damage isn't scaled. So you can double your gun damage for 280 right out of the gate. With the damage upgrades for only 400 more solar you can get up to 24 damage per shot. Pre-patch, the same upgrades would get you 18 damage per shot, and you'd need to spend another 280 to get up 27 damage per shot.

Plus he now has an upgrade that allows him to move at full speed while shooting, and his Splash hasn't been touched, so he's a monster at chasing people down. Tornado is almost useless now.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeSun Aug 05, 2012 10:39 pm

Wow, I'm #88 on the leaderboard for this.
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A_Nonny_Moose
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PostSubject: Re: Awesomenauts   Awesomenauts - Page 3 Icon_minitimeWed Aug 14, 2013 7:52 pm

This is coming to PS4 with all the extras from the PC version.
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