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 Blazblue continuum shift

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Haseoviawesome
Should of learned English
Haseoviawesome


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PostSubject: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 2:20 am

Tobi preordered this and we he got it last week. And like last game my best is Hakuman and his is Jin.
Tsubaki is a new character that I'm good with, I already learned some of her long combos and a infinite loop combo (Tobi quit there).
Arakune got his curse changed to you have to hit the opponent enough times with his drive curse attacks to fill a bar in order to use the bugs. But now they made it to where the curse stays in effect till the bar depletes and the bugs are bigger.
I dont see any difference to Noel.
And Hakuman got a faster attack that can stun. And if he hits a projectile with his sword it creates a void that protects you from projectiles and damages enemies that touch it.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 2:47 am

Quote :
a infinite loop combo

If this is actually true then CS fucked up terribly in terms of balance... which doesn't surprise me because it seems like ArcSys forgot how to balance characters correctly.
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Haseoviawesome
Should of learned English
Haseoviawesome


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 3:50 am

Baal wrote:
Quote :
a infinite loop combo

If this is actually true then CS fucked up terribly in terms of balance... which doesn't surprise me because it seems like ArcSys forgot how to balance characters correctly.
Well remember the higher your hit count the less damage you'll deal. Plus you can tech out of it or barrier burst.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 3:51 am

I was just told that Tsubaki doesn't have an infinite combo loop.

So it's most likely Tobi just sucking.
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Haseoviawesome
Should of learned English
Haseoviawesome


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 4:11 am

Well I pulled it off. I hitt him up and hit him a few times then when he lands use this range air attack to knock him back up, and repeat.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeTue Aug 03, 2010 4:16 am

Quote :
then when he lands

This right here proves it's not an infinite loop. An infinite loop keeps your opponent in a constant state of inaction, if they hit the the ground then it's not an infinite loop.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Aug 04, 2010 9:02 pm

Got my copy, starting now.
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Mewmaster
You're lying Dammit!
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Aug 04, 2010 9:19 pm

Make sure to get all the joke endings.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Aug 04, 2010 9:25 pm

Quote :
Beginner Mode

Damn, it did not take long for me to hate the story.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Aug 04, 2010 9:43 pm

And I'm only two fights into Ragna's story and I already have two problems with it.

1. How did Jubei now Ragna was sleeping there for ten days and why didn't he help him earlier?

2. How in the hell does Ranga take thousands of swords from Nu into his body and come out conscious and alive but one slash from Nirvana takes him down in no time?
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Mewmaster
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Aug 04, 2010 11:59 pm

Baal wrote:
And I'm only two fights into Ragna's story and I already have two problems with it.

1. How did Jubei now Ragna was sleeping there for ten days and why didn't he help him earlier?

2. How in the hell does Ranga take thousands of swords from Nu into his body and come out conscious and alive but one slash from Nirvana takes him down in no time?

1. Probably didn't find out about Ragna until after Rachel told him.

2. That is a good question. Perhaps him thinking about Jin lowered his guard down enough that Nirvana was able to deal a fatal strike to his body.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 12:11 am

He's been dealt worse from Nu, the same thing that trashed Nirvana with no problem in one of Carl's endings.

If Ragna could take several of Nu's attacks and keep standing then how am I supposed to believe that Nirvana is able to deal a fatal attack?
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 1:06 am

Opinions on Joke Ends

Ragna - Fucking hysterical.
Noel - Terrible for the most part until everyone shows up and then it stays bad after that.
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Baal
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 1:56 am

I bought Makoto and man is she crazy!
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 4:14 am

Oh sweet jesus, Jin's ending was both hilarious and sad.
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Mewmaster
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 4:34 am

Make sure to get the Dr. Kokonoe sections too.
You get them be getting the bad ending in each characters' story.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 4:49 am

Jin's is the only one I have laughed at so far.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 5:20 am

Tao's joke ending was kind of funny.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 5:28 am

Her Help Me Kokonoe segment was kind of funny until they had to ruin it with the friggin' boob jokes again.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 5:49 am

And Rachel's ending is officially the most hilarious one.
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Mewmaster
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 6:26 am

I totally agree.
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Baal
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Baal


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeThu Aug 05, 2010 7:33 am

It's... somehow fitting that Tsubaki has the worst joke ending out of everyone.
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Superbuu3
Raziel
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeFri Aug 06, 2010 12:27 am

YOU DON'T KNOW MY PAIN wrote:
I totally agree.

Stop flaming baal
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Haseoviawesome
Should of learned English
Haseoviawesome


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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeMon Sep 06, 2010 3:03 am

Once in a blue moon Tobi can beat me 3/5 times against my hakumen.
We play 5 rounds because our matches normally end quick. But a majority of the time tobi can only beat me 2/5 rounds, today he finally got to 3, but after that it never happened.
But otherwise every match I win.
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Haseoviawesome
Should of learned English
Haseoviawesome


Posts : 6479
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PostSubject: Re: Blazblue continuum shift   Blazblue continuum shift Icon_minitimeWed Dec 15, 2010 8:08 pm

2 new characters are out.
And I need a new person to fight against, I'm getting near perfects on Tobi.
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