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 Batman: Arkham Asylum

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Superbuu3
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PostSubject: detecitve mode   Tue Nov 03, 2009 12:53 am

like as much as i love arkham asylum

one huge flaw is i kinda felt like using detective mode constantly
i mean its x-ray vision it makes life so much easier maybe a bit too easy

i will have to try to do a second playthrough without using this at all

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PostSubject: Re: Batman: Arkham Asylum   Tue Nov 03, 2009 6:15 am

Move this to a Batman AA topic, please.
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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:32 pm


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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:35 pm

Oh shit... old Joker?

I'M INTERESTED.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:38 pm

So... exactly the same thing all over again but in the streets of Gotham?

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:38 pm

Baal wrote:
Oh shit... old Joker?

I'M INTERESTED.
Harley didn't look any older. He's probably just fucked up from the venom stuff.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:41 pm

Well, to their credit we just get a silhouette we don't actually see her body that well she just has the same overall figure.

It might be the Venom but I hope to think this is Joker at old age.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:46 pm

That wasn't a silhouette. It was the same character model from the first game.

And really I would have hoped for another Batman game instead of another Arkham Asylum game, if you get my meaning.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:47 pm

I looked at it again, yeah it's pretty much the same but what the hell, I'm game for a sequel.

But yeah, I get what you mean about wanting something other than Arkham Asylum and I can agree.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:50 pm

There were some rather obvious characters missing from the first game, or that were just hinted at, such as the Penguin, Twoface, Mr. Freeze, etc. They should show up. Meet the Riddler face to face as well.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:52 pm

Prepare for one hell of a long development time though. The wait's gonna be a killer but in the end, it'll be worth it.

And I am game for a sequel just because it'll be in Gotham. I mean there's only so much you could do with Batman, it's entering a stage between "If it ain't broke, don't fix it" and "It's just the same". This is a baby growing up right now, the same gameplay style(improved no doubt) in Gotham City = smexy possibilities and situations!

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 6:53 pm

There were the Riddlers hint that gave little items of certain characters or in Freeze's case his whole cell, but yeah, they need to actually appear.

And not have sucky boss fights.

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PostSubject: Re: Batman: Arkham Asylum   Sun Dec 13, 2009 8:58 pm

there is no doubt i will get this

i just hope we get to use the batmobile

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PostSubject: Re: Batman: Arkham Asylum   Mon Dec 14, 2009 3:36 am

Hell, I'd be happy with redone music from the first Batman game for the NES. Like so...

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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 4:41 am

my biggest fault with this game was the awful don't be seen by scarecrow bits

which reminded me of the VR mission in mgs 2 substance
which were funny but not really fun

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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 4:47 am

Calendar Man will be the main villian in AA2.
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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 5:06 am

Superbuu3 wrote:
my biggest fault with this game was the awful don't be seen by scarecrow bits

which reminded me of the VR mission in mgs 2 substance
which were funny but not really fun
Yeah, the actual gameplay of the Scarecrow parts was tedious, although I wouldn't say awful. But the transitions in and out of those segments were the best parts of the game by a mile.

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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 12:54 pm

A_Nonny_Moose wrote:
Superbuu3 wrote:
my biggest fault with this game was the awful don't be seen by scarecrow bits

which reminded me of the VR mission in mgs 2 substance
which were funny but not really fun
Yeah, the actual gameplay of the Scarecrow parts was tedious, although I wouldn't say awful. But the transitions in and out of those segments were the best parts of the game by a mile.
oh yeah that part was smexy
just the fact it turned into some weird ass stealth game mechanic
especially when at points the scarecrow aced fairly retarded when it was fairly obvious exactly where you were

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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 12:56 pm

I never had much trouble with the Scarecrow parts.
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PostSubject: Re: Batman: Arkham Asylum   Tue Dec 29, 2009 12:59 pm

Kaio wrote:
I never had much trouble with the Scarecrow parts.
oh its not a problem with the difficulty
i think i only got caught once in the first two encounters (yet to complete the game so dunno if thers a third)

its more the fact i felt the actual boss battles with him could of been more interesting
i dunno like involving illusions or spectores and real things you could hit or not hit
maybe have to switch between viewing modes i got no real clue
but having a game thing like that would of been more fun then the run and hide

and personally i thought general stealth in the game was way more fun then these segments
i dunno personally when i'm forced to tackle a problem in a certain way i find it kinda dull

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PostSubject: Re: Batman: Arkham Asylum   Mon Apr 05, 2010 4:39 am

I'm really getting sick of these fucking game of the year editions.

What's the fucking point of releasing the god damned DLC and buying the game at 60 bucks if you plan on rereleasing the god damn thing again?

I know they don't plan the success of these games, but for the love of god, I buy Fallout 3 not knowing it had story DLC and that it was on the Game of the Year edition too.

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PostSubject: Re: Batman: Arkham Asylum   Mon Apr 05, 2010 4:46 am

Ashley Beilster wrote:
I'm really getting sick of these fucking game of the year editions.

What's the fucking point of releasing the god damned DLC and buying the game at 60 bucks if you plan on rereleasing the god damn thing again?

I know they don't plan the success of these games, but for the love of god, I buy Fallout 3 not knowing it had story DLC and that it was on the Game of the Year edition too.

well bethesda weren't too bad in some respects
they released there game of the year version quite a long while after the original versions of there games (oblivion and fallout 3)
the then sold the new version at full values and had heavy price drops in the orignal versions

B: AA on the other hand is trying this shitty 3d gimmick and giving you 4 pounds worth of DLC
considering the GOTY edition costs more then double the normal version here (17 pounds/$34 and 35 pounds/$70)
they really taking the piss
especially with the release of B:AA2 not even that far away its basically a way to keep there game at full price for longer

even LBP isn't that bad releasing effective a bestsellers GOTY edition with the MGS DLC free
they just put the price up a bit so thats more acceptable

what i find even more suspect is that batman AA didn't win any big GOTY prizes either so i'm not sure which one there talking about
AFAIK the GOTY so far have been oblivion/fallout3/uncharted 2/MGS4 unless i'm mistaken

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PostSubject: Re: Batman: Arkham Asylum   Mon Apr 05, 2010 5:04 am

I remember reading ages ago that they're the hardest challenges in the game. If difficulty appeals to you then I'd go for it. Otherwise meh. Not worth buying an overpriced copy for, regardless of how good the game is.
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PostSubject: Re: Batman: Arkham Asylum   Mon Apr 05, 2010 1:35 pm

No, it's not. I quite liked the game, but found the challenge maps boring because they were just arbitrary challenges and not part of the story. I never bought any of them though. I tried out all the free ones and I got one with the game.

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PostSubject: finally got round to completing arkham asylum   Thu Jul 01, 2010 11:51 pm

its a great game mixing the different play styles seamlessly, could do with a few more gadgets though, so can't wait for the sequel.

I'm loving the challenges i finally understand how to pull off a fully variable combo and how to not get hit, finishing challenges pretty easily, the predator ones were easy but the extreme versions are much harder not using the gargoyles

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