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Superbuu3
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PostSubject: customisation in RPGs   Thu Sep 11, 2008 12:18 pm

games like DQ8 and nocturne aka lucifers call
allowed quite a lot of customisation for MC
are there many other games like that?

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A_Nonny_Moose
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 4:20 pm

Dark Chronicle has abou 4 or 5 costumes for both main characters from what I remember. As well as loads of customisations for the ridepod robot.

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Charlie Sheen
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 4:21 pm

I've enver played a custimization rpg.
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 9:32 pm

I think Star Ocean 3 is one
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 9:47 pm

Play Front Mission.
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Maskull
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 10:41 pm

shining force EXA has a different costume for each of the 40+ different armors available...
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PostSubject: Re: customisation in RPGs   Thu Sep 11, 2008 10:41 pm

for bothe MC's
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Superbuu3
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 2:49 am

when i say customisation
i mean things that affecthow the charater plays

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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:24 am

Monkey D. Luffy wrote:
when i say customisation
i mean things that affecthow the charater plays
And when I say Front Mission, I *mean* Front Mission.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:31 am

Actually, I still haven't beaten Front Mission 4. I'll probably play that more once I read all the new posts on here tonight.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:33 am

Bioware's Knights of the Old Republic allowed for quite a bit of MC customization. Jade Empire, as well

Nippon Ichi games allow for a lot of character customization for your whole battle party.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:38 am

Oh, yeah, the KOTOR games had some EPIC customization.

My dual-wielding no-armor-wearing force-pushing lightsaber chick was a beast.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:43 am

The KOTOR games are semi-turn-based RPG's that run on the D20 system, like Dungeons and Dragons.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 5:55 am

...

D20 = 20 sided die. It's the basic probablility generator used for Dungeons and Dragons and many, if not all, of its various clones and spin-offs.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:00 am

Not many good ones.

I've tried a few D&D-style games, and the only one I've liked was KOTOR and KOTOR 2.

If you've ever played Diablo, the damage in that game is based off of a simliar system.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:02 am

FE games are based off of a similar system.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:03 am

FE?

Ummm...

Nope. I've got no idea what you're talking about.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:06 am

Fire Emblem and I am correcting my post. It's an RNG that FE games utilize, not D20.

RNG = Random Number Generator.
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:08 am

... >.>

FINAL FANTASY uses a random number generator >.>
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:10 am

Okay...? And?
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Superbuu3
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 6:22 am

what about those ones like baldurs gate?

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Kids shouldn't be exposed to sonic fans, they might become one.

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My youtube channel, let's plays and trophy videos:
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PostSubject: Re: customisation in RPGs   Fri Sep 12, 2008 7:44 am

Monkey D. Luffy wrote:
what about those ones like baldurs gate?
Ah, yes. THAT'S what I was trying to think of. I knew there was a series of games that was supposed to make extensive use of the d20 gameplay mechanics, but I couldn't think of it for the life of me. That's the one, though.

I've only played one of those games, anyway. I hated it.
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