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 NIOH (PS4)

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BlackChaosDragon
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PostSubject: NIOH (PS4)   Tue Sep 15, 2015 6:43 pm

http://gematsu.com/2015/09/ni-oh-announced-ps4



Stolen from Genmasu wrote:
The game was originally in development as a launch title for PlayStation 3.
We wanted to highlight the action elements rather than fixate on the RPG elements.

Although people would say, “you only announced it, you haven’t made anything,” we were still making it under the surface.
Ni-Oh runs at 60 frames per second.

To depict the world of Japanese yokai culture in its highest quality, we made Ni-Oh a PlayStation 4-exclusive.
There will be huge boss yokai that appear.

We want to let users play the game before it releases.

It was thanks to Ni-Oh remaining on Famitsu’s anticipated games feature as a rookie candidate that the team was able to keep up development.

Read more at http://gematsu.com/2015/09/ni-oh-announced-ps4#Xxd2CXORHfADQrZo.99


Last edited by BlackChaosDragon on Wed May 11, 2016 5:02 pm; edited 1 time in total
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PostSubject: Re: NIOH (PS4)   Wed Sep 16, 2015 9:39 am

I like how Geralt became a samurai I'm guess the witcher has time travel.

Seriously though I want this game, I would be an awesome samurai. Looks like Onimusha O_O

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PostSubject: Re: NIOH (PS4)   Wed Sep 16, 2015 2:30 pm

Superbuu3 wrote:
I like how Geralt became a samurai I'm guess the witcher has time travel.
Spoiler:
 
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PostSubject: Re: NIOH (PS4)   Wed Sep 16, 2015 3:53 pm

Neo wrote:
Superbuu3 wrote:
I like how Geralt became a samurai I'm guess the witcher has time travel.
Spoiler:
 
Best crossover ever

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PostSubject: Re: NIOH (PS4)   Wed Apr 27, 2016 3:20 pm

Tried the demo. It's not my preferred kind of difficult. I like all the systems in place, and the stances are an interesting idea. It's just the ki bar. I don't like having a limiter like that. Being able to press the stance button or switch stances to speed up ki recovery is cool. I noticed the Low stance also gets a free dodge during ki recovery. But it's not for me. I'll continue hoping for an awesome Ninja Gaiden 4.

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PostSubject: Re: NIOH (PS4)   Thu May 05, 2016 6:04 pm

Beat the 1st area and boss and got my free DLC, I doubt i'll do the second area as I was thinking Ill just see it when the game comes out.




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BlackChaosDragon
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PostSubject: Re: NIOH (PS4)   Wed May 11, 2016 5:23 pm

A_Nonny_Moose wrote:
But it's not for me. I'll continue hoping for an awesome Ninja Gaiden 4.

Anything that isnt called Ninja Gaiden 4; Yaibas revenge is fine.

Superbuu3 wrote:
Beat the 1st area and boss and got my free DLC, I doubt i'll do the second area as I was thinking Ill just see it when the game comes out.

That's The main thing Wink Though that boss was really cheap, I still think that.

Looking back at the game I really did like it, with the exception of the Voice track. Its nothing like lords of the fallen but i guess its still tagged as souls like nevertheless I too am looking forward to it.

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PostSubject: Re: NIOH (PS4)   Sat May 21, 2016 6:57 pm

Ugh, I cant agree with this. Some of them anyway....

http://gematsu.com/2016/05/nioh-alpha-demo-survey-results-announced

Spoiler:
 

It appears that the "asia" region is the culprit *sigh*
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PostSubject: Re: NIOH (PS4)   Mon May 23, 2016 4:04 pm

Which things specifically do you disagree with?
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PostSubject: Re: NIOH (PS4)   Tue May 24, 2016 5:36 pm

Neo wrote:
Which things specifically do you disagree with?

The reduction in enemy AI and boss AI, Removal of enemy pursuit, Removal of the Durability system.

Theres really no need for a tutorial it takes like, 30 seconds to figure out how to play.

Simply put I fear this game might become a mindless Action game.
I believe that the alpha was tough yet fair but I guess KT are in disagreement *sigh*
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PostSubject: Re: NIOH (PS4)   Wed May 25, 2016 4:22 pm

I agree with you on most of the but the durability system was pretty awful. Unless there was going to be a way to repair items in the full game without grinding the repair items from enemies it wasn't going to accomplish anything other than add a bunch of tedium.
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PostSubject: Re: NIOH (PS4)   Sat May 28, 2016 3:41 pm

Neo wrote:
I agree with you on most of the but the durability system was pretty awful. Unless there was going to be a way to repair items in the full game without grinding the repair items from enemies it wasn't going to accomplish anything other than add a bunch of tedium.
The drop rate for repair items was pretty generous and they seemed to improve repair all of that type of item you had equipped i.e. both swords or whole armor set.

That said I find durability an annoying stat in anything.

There is always the arguement that it adds an element of strategy and have to think about using different equipemnt so you can't just abuse and spam that one extra rare weapon you have on general enemies.

Does anyone know how many weapon types are in the full game?

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Neo wrote:
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PostSubject: Re: NIOH (PS4)   Thu Jun 02, 2016 5:28 pm

Superbuu3 wrote:
Neo wrote:
I agree with you on most of the but the durability system was pretty awful. Unless there was going to be a way to repair items in the full game without grinding the repair items from enemies it wasn't going to accomplish anything other than add a bunch of tedium.
The drop rate for repair items was pretty generous and they seemed to improve repair all of that type of item you had equipped i.e. both swords or whole armor set.

That said I find durability an annoying stat in anything.

There is always the arguement that it adds an element of strategy and have to think about using different equipemnt so you can't just abuse and spam that one extra rare weapon you have on general enemies.


Does anyone know how many weapon types are in the full game?

The most 2 most simplest way to counter durability would be to have it added to the shrine or readily buy able, I didnt think it would get outright removed ....


Thats absolutely right, and now you can why switch weapons at all? I wouldn't have in the alpha.

No one knows the answer to that yet Buu, at least until the game comes out. I'll keep this thread updated as more info comes.
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PostSubject: Re: NIOH (PS4)   Sun Jun 19, 2016 4:59 pm



Good stuff Koei.
Also another Demo has been announced, It'll be a while before it comes out. But I do hope it still does retains its difficulty.
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PostSubject: Re: NIOH (PS4)   Thu Nov 03, 2016 11:14 pm

I find the concept of Nioh's graphic settings interesting.

• PS4, Option 1: “Movie Mode”
This mode focuses on resolution over frame rate, offering beautiful high resolution graphics with stable 30fps

• PS4, Option 2: “Action Mode”
Here the emphasis is on frame rate, providing a stable 60fps

• PS4, Option 3: “Movie Mode (Variable frame rate)”
Finally, this option provides high resolution graphics with a variable frame rate that may go over 30fps.

• PS4 Pro, HD display. Option 1: “Movie Mode”
Stable 1920×1080 resolution with high quality anti-aliasing at 30fps

• PS4 Pro, HD display. Option 2: “Action Mode”
Stable 1920×1080 resolution at 60fps

• PS4 Pro, 4K display. Option 1: “Movie Mode”
Stable 3840×2160 resolution at 30fps

• PS4 Pro, 4K display. Option 2: “Action Mode”
Stable 1920×1080 resolution at 60fps

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Neo wrote:
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PostSubject: Re: NIOH (PS4)   Thu Apr 06, 2017 6:26 pm

Does anyone have this other than me? i have finished the main story (still have some side quests to do) and am going to start NG+. From what i've read NG+ works differently in this game, you can switch between NG & NG+ at the start of every level.

Currently, i am level 108 and am helping people randomly through the torii gate so i can get my glory up & buy some more disguises
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PostSubject: Re: NIOH (PS4)   Sun Sep 24, 2017 2:48 pm

Another DLC is coming out here's the trailer:


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