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Golden Boy
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PostSubject: Re: Persona 5   Wed Aug 02, 2017 4:25 pm





For PS4 and Vita. They also announced Persona Q2 for 3DS.
Persona 5 Arena next?
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PostSubject: Re: Persona 5   Fri Aug 04, 2017 11:55 am

Japanese popularity polls:

Spoiler:
 
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SimianWonder
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PostSubject: Re: Persona 5   Fri Aug 04, 2017 7:00 pm

Not bothered by the dancing games, however much I love the soundtrack I glean no enjoyment from rhythm titles.

In terms of popularity polls though, do the japanese have no taste?

Spoiler:
 

Oh, I made that completely broken Yoshitsune, Chou. He feels just as broken as he was in P4G, though I did have a few probelms deciding what to use for his remaining slots. In the end, I opted for Heat Riser and Charge; that way I can rely solely on him without having to switch to other Persona who don't have the same resistances and I don't run the risk of getting knocked on my arse by a rogue spell. And no, I haven't tried fighting the twins yet, but am min-maxing his strength to get it as high as possible before I give them another run.
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PostSubject: Re: Persona 5   Fri Aug 04, 2017 9:49 pm

I'd rank the characters in this order: Ryuji > Morgana > Ann > Haru > Futaba > Yosuke > Makoto > Goro, and Sae > the rest of the confidants.

At least now I understand why Yoshitsune is always OP. Alice is one of my favorites too though. I like her design, she starts with great magic and agility and her Die For Me! looks hilarious. I'm not surprised by Mara's placement, he appeals to trolls and weirdos. Personally, I'd never use him.

You may want to teach your Yoshi the Sharp Student skill, which lowers the risk of getting critical'd by their gun skills, but I don't think this has ever happened to me even without it.
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SimianWonder
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PostSubject: Re: Persona 5   Sat Aug 05, 2017 12:03 pm

I've been trying to focus on having Persona that specialise in one particular thing, rather than having most of them be pretty good at everything.

Spoilers below, mainly for saving screen space than anything else.

Spoiler:
 
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Sock
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PostSubject: Re: Persona 5   Sat Aug 05, 2017 12:56 pm

SimianWonder wrote:
Spoiler:
 

Some nerds see a part of themselves in her.


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PostSubject: Re: Persona 5   Sat Aug 05, 2017 1:29 pm

Sock wrote:
Some nerds see a part of themselves in her.

Yeah, and we all know which part, even without the video!  That's what I find so disturbing.

I've seen people argue that she's only a year younger than Ann, only two younger than Makoto, which is true. However, that ignores the fact that she both looks and acts like a child, she is much less mature than the other girls in the group both physically and especially mentally.
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PostSubject: Re: Persona 5   Sat Aug 05, 2017 3:18 pm

This should have been obvious, I clearly wasn't paying attention 1st time around, but the safe rooms in Palace 4 all shift to reveal Futaba's bedroom. Of course they are, it's the only place she feels remotely safe, it's her space.
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PostSubject: Re: Persona 5   Sat Aug 05, 2017 5:24 pm

She looks like a loli, her Persona's tentacles grab her and she is extremely nerdy. The people who voted for her probably voted for Mara too.

My Alice has: Die For Me! / Mudo Boost / Victory Cry / Megidolaon / Almighty Boost / Alighty Amp / Magic Ability / Repel Bless. She was my main magical attacker before I got Kaguya.
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PostSubject: Re: Persona 5   Sat Aug 05, 2017 7:03 pm

My Alice hasn't been optimised fully yet, I've only spent a small amount of time on setting her up.

She's got Die for Me! / Mudo Boost / Maeigaon / Megidolaon / Null Bless / Curse Amp / Repel Physical / Concentrate / Dekunda

Curse Amp / Concentrate are for Maeigaon / Megidolaon, Null Bless is self-explanatory, as is Die for Me!, though I do wonder if Mudo Boost offers any benefit to Die For Me!? In Persona 4 and Golden, it was a guaranteed kill unless the target had resistance to darkness. I've not used it enough in P5 to see if that's still the case.
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PostSubject: Re: Persona 5   Sun Aug 06, 2017 10:13 am

Just fought the twins, and it was a really fun fight.  I had Ann, Ryuji and Makoto with me, but they were all low level (high 20s) only really there to take the occasional hit and try and debuff the twins. It's a bit of a shame you only get to run the fight once; I'd have liked the opportunity to run it solo with Joker once he's at a higher level.

The accessory you get from winning the fight does basically break the game though, nulling all damage except almighty.
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PostSubject: Re: Persona 5   Mon Aug 07, 2017 6:06 pm

Did a few mementos requests and wanted to see what was the highest damage I could deal out. I'm not even sure which boss it was, but with Debilitate, Heat Riser, Charge and then Satanael's One-Shot Kill, it hit over 24000 damage. Pity the game blocks you from recording viedo or taking screen shots. Suffice it to say, it was absolutely a one-shot kill!

Also decided to have a go at fighting the Reaper legit. He's a very different fight from the twins, seldom using elemental skills without first removing your ability to drain or null them, so all of Yoshi's drain skills are rendered effectively moot, and with Joker around level 44 I didn't have a massive health or SP pool, so did have to keep topping up as the fight wore on. I did eventually beat him, but it's nowhere near as fun as the fight with the twins despite taking very nearly as long. As a result, the party is now around level 50, and I haven't even recruited Futaba yet!

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PostSubject: Re: Persona 5   Mon Aug 07, 2017 9:37 pm

I have a save file with everyone at lv. 99 in Mementos so I can fight the twins again. It's really fun experimenting with different Personas and teammates. Poor Morgana cannot handle any electrical attacks on Merciless without Matarunda or the defense buff even at max level.

Since you are totally overpowered at this point, you should try switching difficulties.
PS: Fight the boss of the 5th Palace on Merciless and use OSK.
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PostSubject: Re: Persona 5   Tue Aug 08, 2017 10:53 pm

Did you farm the Grim Repear on Flu Season days (When he get despair easily) or a different method?
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PostSubject: Re: Persona 5   Thu Aug 10, 2017 6:45 pm

Finally finished my Kaguya, I dread to think how many millions of yen it cost in total to build her!

" />

Just missing a few trophies for the platinum now; read all books, buy all drinks, play all video games, craft all infiltration tools, finish the compendium (only need the three high tier treasure demons).

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PostSubject: Re: Persona 5   Sun Aug 13, 2017 7:11 pm

Decided to pimp up Arsene a little bit, and initially couldn't decide what to do with him. He's naturally attuned to the curse element, but several other Persona (Alice, Magatsu-Izanagi and Tsukiyomi spring to mind) have unique curse skills that make them better suited for being my specialist of that element.

I did briefly consider making him a gun specialist, but I've built Satanael for that purpose and he's pretty excellent as is, so I didn't want to duplicate. I was looking at unique skills the other persona have and found Lucifer and Satan both have unique almighty skills. Now, this is significant for a couple of reasons, chiefly because no enemy in the game has resistance of any kind to almighty techniques, and secondly because - despite these excellent skills - both Lucifer and Satan kind of suck. They're acquired at a very high level, so end up having a lot of points in all stats, even if they don't need them. Black Viper is single target damage only and Morning Star, Lucifer's skill, is essentially a fractionally more powerful version of Megidolaon. I mean fractionally as in like 5%stronger on a good day. Thing is, Lucifer's magic stat can't make the most of that extra power. A persona with 99 magic and Megidolaon would be more powerful than Lucifer's Morning Star, especially if you had the appropriate boosts.

Next problem? I hadn't realised that the almighty boosts were only obtainable via the lottery of network fusion. Now, I could say that it took hours of save scumming to get them, but it actually only took about ten attempts, so maybe half an hour at most.

So, six million yen and about two hours in the velvet room min-maxing and Arsene is now my level 99 almighty specialist, equipped with Megidolaon / Black Viper / Magic Skill / Almighty Boost / Almighty Amp / Drain Ice / Drain Bless / Spell Master.
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PostSubject: Re: Persona 5   Sun Aug 13, 2017 10:01 pm

I had warned you about min/maxing being pretty addictive.
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PostSubject: Re: Persona 5   Mon Aug 14, 2017 8:42 pm

Yes, you did, and yes, you were correct. There's no point doing any more; I've got a Yoshi, Satanael, Kaguya and Arsene who between them can handle literally anything the game can throw at me. Palace bosses? Fodder. Yaldaboath? Barely a threat. Reaper? Easily solo'd. Twins? An amusing distraction.

So why do I find myself looking through my compendium and thinking about which persona should be next on my list?
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PostSubject: Re: Persona 5   Tue Aug 15, 2017 12:11 pm

Obliterating Shido with Hassou Tobi and Shining Arrows and literally One-Shot Killing the Execu-Robo is pretty fun and satisfactory.
Also, I love being so powerful that I don't have to bring Makoto in fights.

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PostSubject: Re: Persona 5   Tue Aug 15, 2017 7:24 pm

With most of these Persona, I don't need to bring anyone else. Joker is powerful enough to solo the entire game.

In fact, that's going to be my challenge for the remainder of the 2nd run; Joker only for Casino, Cruise Ship, mementos. I can mop up the last couple of trophies and put the game down for a while. Oh, and Palace 5 was still a bit of a chore. It's comfortably the weakest of them all in terms of design, which is a real shame as there's a lot more that could have been done with the space theme. (Luckily Casino is next, which is conversely the best of the palaces.)
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PostSubject: Re: Persona 5   Sat Aug 19, 2017 7:39 pm

Just finished the Casino, now waiting to send the calling card. It was especially easy this time, even solo, because - having beaten The Reaper twice already - Joker himself is absurdly over levelled to the point where every time I ambush an enemy, they auto-die. I've literally only had half a dozen fights in the entire palace, and those were the scripted mini-boss encounters, which Joker proceeded to one-shot anyway.

In a way, it was kind of a shame, as it made exploring a bit of a chore - shadows would still charge at me if they spotted me, despite being utterly outmatched (in Mementos, they just run away from you) and if I ambush them, the few second animation really does break up the flow of the Palace if you're seeing it every ten seconds, not to mention you get no items or money (or exp, but I really don't need that at this stage!) Note to my future self; don't max Ryuji's confidant on your next play through.
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PostSubject: Re: Persona 5   Sun Aug 20, 2017 3:04 pm

Spoiler:
 
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PostSubject: Re: Persona 5   Sat Aug 26, 2017 11:41 am

SimianWonder wrote:
Note to my future self; don't max Ryuji's confidant on your next play through.

Or you could just avoid fighting the Reaper and the twins until December. That's what I did and his insta-kill wouldn't activate in Palaces.
Unless you want to fight regular enemies despite being extremely overpowered. But why would you do that?
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PostSubject: Re: Persona 5   Mon Aug 28, 2017 7:23 pm

The only trophies left are for completing the compendium, where I just need the remaining three treasure demons, and completing all video games, but... I'm burned out on the game to be honest. I'm now at Palace 7 on my second play through but have racked up around two hundred hours in the game and I'm so grossly overpowered that the combat - which was fun, exciting and quick paced on the first play through - essentially feels like a chore, slowing down the pacing of each palace to a crawl.

Don't get me wrong, it's a great game, but I think I might need a break for a short while before I finally grab the platinum trophy.
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PostSubject: Re: Persona 5   Wed Sep 13, 2017 9:29 pm

Finally finished up Persona 4 Golden, kinda annoying that you have to fight Margaret on New Game plus, was kinda burned out on the game by that point. So wasn't as cool as it would've been first time around.  Although it is weird when you play games and you beat the final boss after fighting the super hard secret boss.

I remember hearing about more dancing games coming which i find weird. Totally shoud just make persona rock band.

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