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 Dragon Ball Xenoverse

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SimianWonder
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PostSubject: Re: Dragon Ball Xenoverse   Mon Mar 16, 2015 8:02 pm

If I'm grinding PQs, I use Broly's "You'll be 1st Victim". It reduces damage taken, but it starts you with full ki, so I can instantly pop SV2 and then spam Ultimates. There's very little skill involved, granted, but I can clear most PQs with minimum effort.

Normally, I use Semi-Perfect Cells soul. You get (slow) ki regen, and a nice early buff to all stats.
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PostSubject: Re: Dragon Ball Xenoverse   Tue Mar 17, 2015 2:45 am

The first victim soul is great for lazy DB grinding when you don't wanna go through the motions with missions like PQ12, and instead go for that Exploding Namek one. You can instant-kill Freeza due to having max ki at the start, with only the Ultimate Finish to deal with afterwards. It can feel a lot faster than the other method if the RNG decides to be kind to you like it was with me the other day.

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PostSubject: Re: Dragon Ball Xenoverse   Wed Mar 18, 2015 3:52 am

So, would you guys say this is better than the more recent DB games and is worth getting? It seems okay from the gameplay that I have watched at least.
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PostSubject: Re: Dragon Ball Xenoverse   Wed Mar 18, 2015 4:52 am

It has some problems, but it's definitely better and more polished than a good deal of past titles.

If you're interested in creating your very own character to fight with in a brand new story, and you're up for a post-game that focuses on grinding and farming for skills, equipment, and so on, you might enjoy it.

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PostSubject: Re: Dragon Ball Xenoverse   Thu Mar 19, 2015 2:04 pm

SOK wrote:
It has some problems, but it's definitely better and more polished than a good deal of past titles.

If you're interested in creating your very own character to fight with in a brand new story, and you're up for a post-game that focuses on grinding and farming for skills, equipment, and so on, you might enjoy it.

Alright, thanks. I might get it on price drop.
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PostSubject: Re: Dragon Ball Xenoverse   Sun Mar 22, 2015 9:51 am

Pics!
Spoiler:
 

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PostSubject: Re: Dragon Ball Xenoverse   Sun Mar 22, 2015 11:19 am

That Cartman cracks me up everytime I see it, though I can't imagine anyone donating energy to him!

"Lend me your energy!"
""No chance, fatass"
"Screw you guys!"

Something like that.
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PostSubject: Re: Dragon Ball Xenoverse   Sun Mar 22, 2015 11:22 am

But if he succeeds in getting energy and launches... "RESPECT MAH FUCKIN' AUTHORITAH!"

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PostSubject: Re: Dragon Ball Xenoverse   Wed Mar 25, 2015 12:26 pm

I am developing a CAC problem.





That guy's still there. Ha.




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PostSubject: Re: Dragon Ball Xenoverse   Thu Mar 26, 2015 1:38 pm

http://www.animenewsnetwork.com/news/2015-03-26/resurrection-f-version-frieza-joins-dragon-ball-xenoverse-game-as-dlc/.86393

Quote :
This year's 18th issue of Shueisha 's Weekly Shonen Jump magazine is announcing on Monday that the golden version of Frieza that will appear in the upcoming Dragon Ball Z: Resurrection ‘F’ film will also be playable in the Dragon Ball Xenoverse fighting game as part of the third round of DLC. This form of Frieza is simply known as "Golden Frieza."

The third round of downloadable content will also include other unannounced playable characters, Jaco from Jaco the Galactic Patrolman and one other unannounced character as teachers, five paralel quests, thirteen new special moves, Gohan's jersey from the upcoming film as a costume, two new accessories including the upcoming film villain Tagoma's scouter, and three new Z Souls. Jaco was originally included as a bonus for those who purchased first copies of the game.

Looks like the third set of DLC is indeed a RoF pack.

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PostSubject: Re: Dragon Ball Xenoverse   Tue Apr 07, 2015 10:02 am

New patch.

Quote :
[Contents]
-Add DLC 2 data
-Increased Capped level (from Lv. 80 to 85 at the maximum)
-Incident rate of WARNING during parallel quests has been increased.
-The position where players come back in Tokitoki citiy has been changed.
-After cleared parallel quests, now players will be back in front of tunnel leading to PQ desk in Tokitoki City.
-And, the position of Masters has also been changed.

Changed the spec when disconnected from XENOVERSE servers,
When players are disconnected from XENOVERSE servers, they still can play offline mode, now. (before this update, users had to be back to title screen)
Although Time Space delivery and Campaign events won’t be available, online battles and parallel quests will be still available from each online reception.
Countermeasure against cheating:
-Players who did cheating conducts won’t play the following functions
-Log in multi lobbies
-Join online battles and online parallel quests

Some rules during online battles have been changed:
-During endless matches, capsules cannot be used.
-Communication delay during online battles has been reduced.
-Made adjustment on time patrol, battles and parallel quests
-Added version information on title screen

Additional unlisted stuff mentioned from players:

- Super Electric Strike and Death Ball's tracking has been nerfed.
- Death Ball doesn't have any invincibility anymore and doesn't juggle.
- SES can't hit you if you're right up in front of your opponent. Also causes knock backs when it lands now.
- The Milky Cannon issue may have gotten fixed.
- Dragon Balls may drop more frequently(stop snickering).

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PostSubject: Re: Dragon Ball Xenoverse   Thu Jun 11, 2015 7:10 am

Best DLC ever.


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PostSubject: Re: Dragon Ball Xenoverse   Thu Jun 11, 2015 2:25 pm

Is it better than SSJ2?
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PostSubject: Re: Dragon Ball Xenoverse   Thu Jun 11, 2015 2:51 pm

Not sure, but it sounds like a really good booster. An even more superior Kaioken from the looks of it, only you can still recover ki by using attacks and stuff instead of having an unstoppable drain limitation to screw you over. Certain z-souls and poses could make UP builds really powerful.

Elder Kai also gives you an RNG luck boost when he's your master sometimes.

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PostSubject: Re: Dragon Ball Xenoverse   Tue Aug 18, 2015 7:43 am

That tournament sign up booth is being dusted off and is finally going to be utilized.



Unless they release another patch to go along with this major event to balance things out so that entering the competition is actually worth trying, expect small sized female Earthling/Saiyan Ki builds to dominate the whole thing.

I hope someone joins it as Yamcha and sweeps the whole thing.

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PostSubject: Re: Dragon Ball Xenoverse   Tue May 17, 2016 2:13 pm



I like how there's a shrine of the last game's hero. I hope the offline lobby (if it returns) can read your data from the first game and have it be based on one of your old dudes/gals. Then all those NPCs can have the occasional circle jerk ritual to your character's glorious hologram-statue-thingy.

Quote :
SANTA CLARA, Calif., (May 17, 2016) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces DRAGON BALL® XENOVERSE 2, the most expansive Dragon Ball® videogame experience to-date. DRAGON BALL XENOVERSE 2 is currently in development at famed Osaka, Japan based videogame developer DIMPS and will be available for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC. DRAGON BALL XENOVERSE 2 is scheduled to launch in the Americas in 2016.

Developed to fully utilize the power of current generation gaming consoles and PCs; DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. DRAGON BALL XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. Additional details and features pertaining to DRAGON BALL XENOVERSE 2 will be revealed at E3 2016 (June 14-16) in BANDAI NAMCO Entertainment America Inc.’s demo theaters, located in rooms 303A&B in the South Hall of the Los Angeles Convention Center.

“The Dragon Ball franchise is a crown jewel and a perennial fan-favorite of BANDAI NAMCO Entertainment’s robust anime videogame portfolio and DRAGON BALL XENOVERSE 2 will build upon that illustrious legacy.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “With DRAGON BALL XENOVERSE 2, we’re working diligently with the DIMPS team to pull out all the stops and push the Dragon Ball videogame experience to new heights.”

DRAGON BALL XENOVERSE 2 is currently rated “RP” for Rating Pending by the ESRB. The game will be coming to the Americas for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC in 2016.

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PostSubject: Re: Dragon Ball Xenoverse   Sun Sep 04, 2016 12:33 pm

The latest trailers so far:
Spoiler:
 

Another will be at TGS.

Quote :
   - The main hub, Conton City, is 7 times bigger than Toki Toki City from the previous installment.
   - 300 players can be online at the same time on one server, and all players can undertake quests, enter fights, shop, and more in Conton City.
   - Unlike the previous game, players can now fly in certain areas of the hub world. This ability, however, is not available from the start of the game and will be gained afterwards.
   - Players can also acquire hoverboards used for traveling through Conton City.
   - New characters and boss fights, including various characters from Dragon Ball Super and movies.
   - Each playable race will have different rewards for their missions.
   - Next-gen visuals bring the Dragon Ball anime experience to life.
   - Training mode called Training School.
   - Many more stages for local multiplayer with the camera adjusted to fit all action on a single screen.
   - Players can import their character from the original game, where they will play a role in the story.
   - Throughout Conton City there will be mini-games that your character can partake in. Some of these mini-games are exclusive to each race.
   - You will now be able to choose from different Ki Blasts when customizing your character (Power, Burst, Freeze, and Bomb) [2]
   - The game will feature decisions that your character has to make creating different ways the story plays out.
   - In Online Mode, up to six Future Warriors can all be on the same team.
   - Fight through over 130 parallel quest.

New characters revealed so far:
Gogeta
Janemba
Cooler
Slug
Turles
Future Gohan
Future Trunks (Super)
Masked/Time Breaker Bardock
Dodoria
Zarbon
Imperfect Cell
Android 16
Majin Vegeta
Black Goku (DLC)

New stages:
Archipelago
Hell
Tree of Might

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PostSubject: Re: Dragon Ball Xenoverse   Sun Sep 04, 2016 4:36 pm

When is this slated for release? It's looking like a solid upgrade on the very-decent original.
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PostSubject: Re: Dragon Ball Xenoverse   Mon Sep 05, 2016 5:02 am

October 25th for the US, the 28th for EU/AUS.

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PostSubject: Re: Dragon Ball Xenoverse   Sun Oct 30, 2016 8:48 am

Anyone pick this up yet?

Enjoyed the first, if this is any kind of upgrade over the original, I'll likely grab a copy.
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PostSubject: Re: Dragon Ball Xenoverse   Sun Oct 30, 2016 10:52 pm

I should get it tomorrow or Tuesday. I hope it's easier than the previous one since I only beat the game by using that endless energy cheat. :X
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PostSubject: Re: Dragon Ball Xenoverse   Fri Jun 09, 2017 3:21 pm

http://gematsu.com/2017/06/arc-system-works-developed-dragon-ball-fighters-announced-ps4-xbox-one-pc




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PostSubject: Re: Dragon Ball Xenoverse   Sat Jun 10, 2017 3:37 am

Looks nice.
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PostSubject: Re: Dragon Ball Xenoverse   Sat Jun 10, 2017 5:47 am

One can only hope this has been in production for a good while. Like, starting right after Extreme Butoden or something. This current franchise revival might help it lead to some sequels, but even then it might not be as much of a huge seller as XV if people are that anal about not having a crapload of characters and gimmicks. This is why it needs to be good, for we may never see somethin' like this again for a long time.

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PostSubject: Re: Dragon Ball Xenoverse   Sat Jun 10, 2017 7:43 pm

Hopefully this is a good one. I really like the art style.

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