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 The Last Of Us

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Superbuu3
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PostSubject: Re: The Last Of Us   Fri May 18, 2012 12:02 am

IIRC you can't searh things with 4 letters

EDIT: strike that something weird about it. fuck gets hundred of hits.

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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Fri Jun 08, 2012 12:12 pm

mind = blown for the second time today, everything in The Last Of Us is completely unscripted apparently, unlike Uncharted where as good as everything is scripted


http://www.psu.com/a015697/E3-2012--The-Last-of-Us-is-nothing-like-you-think-it-is


"The best part of it all is that you aren’t presented with “path A” or “path B” to choose from. The game plays out totally different just by how you play through a certain area. For example, depending on what has happened, Ellie and Joel will have totally different lines of dialogue. But it goes even further. Enemies will react completely different depending on how the battle is being played out."
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PostSubject: Re: The Last Of Us   Fri Jun 08, 2012 12:23 pm

Eevil-Psycho wrote:
everything in The Last Of Us is completely unscripted
That is literally impossible, all it means is that the enemy AI is scripted to react in different ways depending on different variables.
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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Fri Jun 08, 2012 12:32 pm

don't get technical, you know what i meant.

you're talking scripted from a coding point of view, i'm talking scripted from a scenario point of view but I guess I didn't word it properly.
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A_Nonny_Moose
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PostSubject: Re: The Last Of Us   Fri Jun 08, 2012 2:30 pm

He was talking about scenarios too. All the events in the stage demo were clearly scripted, unless there's a specific button combination for smashing someone's face against a desk. You'll just get different scripted events depending on what you do.

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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Fri Jun 08, 2012 3:11 pm

*facepalm*

seriously? am I just skipping some thought processes here that makes it so hard to understand what I mean?

did you even read the article?

what "unscripted" means in this context or the context i'm talking about is, that the game doesn't follow a predetermined "script" in the sense of a story script, meaning that if something happens somewhere in your first playthrough, it won't happen exactly the same if you play the same part again a second time. the dialogue is even different etc etc.

you guys are talking about actions that are "scripted" in the sense of it being gamecode, and if you press a button at a certain moment some event would "play". of course that is scripted. and I get your points, I'm aware that beneath the surface the game is scripted to behave in a dynamic way. but that's entirely loose from the point I'm making and what the article is about; that the game doesn't play out following a standard (story) script.


EDIT: ok, i'm expressing myself a bit strongly, so i apologise if I come off dickish..
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Dr. Faust
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PostSubject: Re: The Last Of Us   Mon Jun 11, 2012 12:51 pm

I'm leaning toward considering this a horror title, at least until I play it
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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 5:08 pm

To nobody's surprise, the game is completely scripted.

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A_Nonny_Moose
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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 5:25 pm

As long as there's big enough choice of scripted events that it's not the same each time it should be worth it. An Uncharted type game with dynamic scripted events (for lack of a better phrase) seems like a good proposition.

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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 6:25 pm

Inigo Montoya wrote:
To nobody's surprise, the game is completely scripted.



obviously referring to what I was saying but having completely missed my point.
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Baal
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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 6:28 pm

I'm thinking the game looks pretty great, sort of looks like you can take the MGS route of kill things or sneak through and the combat looks fine.

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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 6:31 pm

Eevil-Psycho wrote:
obviously referring to what I was saying but having completely missed my point.
No, I understood you perfectly. You're just wrong.

Baal wrote:
I'm thinking the game looks pretty great, sort of looks like you can take the MGS route of kill things or sneak through and the combat looks fine.
Yeah it looks good, I was thinking Uncharted was getting stale after 3 so hopefully this can be the next ND thing.
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PostSubject: Re: The Last Of Us   Wed Sep 05, 2012 6:36 pm

Still waiting for Unkarted though.

...WHEN NAUGHTY DOG, when will it come?

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PostSubject: Re: The Last Of Us   Mon Feb 04, 2013 1:42 pm

new gameplay !

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PostSubject: Re: The Last Of Us   Tue Jun 04, 2013 8:00 pm

multiplayer reveal trailer, looks like it actually might indeed be something cool, can't wait for more details:





EDIT

some details about the MP:

Multiplayer ties into the story and world of the single-player experience
- Multiplayer modes are like a 4v4 deathmatch of sorts
- This has you and three allies taking on another group
- Respawns are limited each round
- Choose from different weapons and loadouts
- Bring two weapons to each game and a selection of passive buffs and game-wide benefits
- All maps can be navigated in different ways, such as clambering over objects to reach higher ground or sneaking around the back of a building to enter through the back
- Looting caches litter the ground throughout each map
- Each of these has a selection of items, including the ability to craft additional weapons to use in that round
- Pick a faction before beginning a match: Hunters or Fireflies
- Difference between the two is essentially aesthetic
- You'll be put into a crew once you decide
- Crew is filled with NPC survivors, initially five but increasing exponentially with each match played
- Start on Week 1, Day 1
- Objective: survive for as long as you can
- It ties into the lore of the world well, though the details of this are provided with little more than a menu screen with a radar on the right
- Radar includes a dot that represents every survivor you have in your group
- Need supplies to keep your group alive, which is initially fairly low but as the group increases in size so will the requirements
- Gather supplies by taking them from the bodies of anyone you kill in a match or converting claimed gear from loot caches into supplies
- Every match counts as a day
- Necessary supplies are deducted after each day
- Leftover supplies are bundled into a total, which acts as an XP system enabling unlocks of new weapons, upgrades, buffs and customization options for your character
- Zombie attacks and sickness will cause problems throughout the different days
- These can be overcome with missions
- Missions have players completing a different set of actions during a set of matches
- Ex: special executions, headshots, other trackable statistics
- Successfully complete this and sick survivors will be cured or more survivors gained
- Can craft one of six items to assist you
- Parts for each of these are scattered throughout each map, scavenged from the loot caches that are dotted at specific points
- These aren't first-come first-served
- Every survivor gets their own selection of stash from each crate
- Contents of each crate are random
- You may not be able to have a craftable item immediately; need to get extra pieces if you want to really put your supplies to good use
- Can craft shivs for easy stealth kills, molotovs for setting people aflame, nail bombs, smoke bombs for creating diversions
- Parts and equipment do not carry over through each round
- Gear: currency of sorts, earned as you battle through a match
- Kill enemies, execute headshots, survive the round the longest to earn more Gear
- Gear can be used for purchases between rounds
- Armor lets you take extra damage
- Begin each round with a base set of ammo
- Can purchase additional ammo and expensive upgrades for each of the two weapons you're carrying
- Upgrades are maintained through each round as long as they exist
- Enabling the customization of passive effects -- such as stronger melee attacks and the like -- that will help tailor your character to your play style
- Loadout points prevent players from becoming overpowered
- Upgraded weapons such as silenced or scoped weapons cost more points, but you'll unlock more as you 'level' up
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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Wed Jun 05, 2013 3:05 pm

reviews are coming in, looking good:

http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews
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Eevil-Psycho
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PostSubject: Re: The Last Of Us   Wed Jun 12, 2013 6:52 pm

alright, well, I already got this cause my game store is amazing.


anyways, it's pretty good, i'm about an hour in, haven't even met or heard anything from Ellie yet. But the opening segment was absolutely great and pretty emotional too... it managed to get to me.
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Sock
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 9:34 am

Dat openin'.

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testtubebaby
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 9:46 am

true psycho, it did play out more like a film than a game... almost heavy rain if i can compare them. im out most of today so you should be pretty far ahead of me by the time i get back on it
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 10:10 am

i want to know how long this is. i'm more than likely getting this, but with DW8 coming soon, i think i'll wait for a price drop
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 11:02 am

testtubebaby wrote:
true psycho, it did play out more like a film than a game... almost heavy rain if i can compare them. im out most of today so you should be pretty far ahead of me by the time i get back on it


actually, I'm still only about 2 hours in. didn't get to play yesterday, and I only played like an hour on wednesday and thursday...

gonna spend some time on it today though.
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 2:54 pm

Spoiler:
 

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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 3:16 pm

SOK wrote:
Spoiler:
 


that room took my like 3 tries to get through.. 3rd time I managed to kill all of them with stealth.. but damn, the first 2 tries.. this game is quite tough when there's a shitload of these guys all attacking you.

I really have to adapt to it. I'm used to more action oriented games where stealth isn't so important, so I tend to rush stuff, which is the one thing you really can't do in this game.


EDIT:
Spoiler:
 
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PostSubject: Re: The Last Of Us   Sat Jun 15, 2013 3:22 pm

Eevil-Psycho wrote:
EDIT:
Spoiler:
 

That's the one.

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PostSubject: Re: The Last Of Us   Mon Jun 17, 2013 9:34 am

Spoiler:
 

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