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 El Shaddai: Ascension of the Metatron

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Superbuu3
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Fri Dec 23, 2011 3:11 pm

I can't believe this, shadow of the damned and red faction armageddon are only a fiver now. They're sold out though so i'm raging hard. Well red faction hasn't i might still pick it up later.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Fri Dec 23, 2011 3:19 pm

I heard Armageddon was really linear, nothing like the other third person Red Faction. You should definitely get Shadows of the Damned if it comes back in stock though.
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Thu Dec 29, 2011 9:32 pm

Got this as a birthday present for myself because it had dropped in price, and I didn't want to bother going home from the shops. I'll play it after I've finished Catherine.
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Tue Jan 03, 2012 7:57 pm

So I just got the Gale, and I like it more than the Arch, mostly because of the range. I do think I'm too aggressive, though. Is blocking very essential?
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Tue Jan 03, 2012 8:26 pm

The just guard is useful, but it's easier to just jump out of the way.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Tue Jan 03, 2012 10:39 pm

Does the perfect guard timing do anything? They seem capable of breaking any guard if it pleases them.
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Tue Jan 03, 2012 10:56 pm

The guarding is weird. From what I remember there's a standard block, a counter and a parry. A counter is when you charge an attack, and an enemy attacks you. You'll take the damage but it won't interrupt the charge so the attack will connect and do more damage I think. The parry is the perfect guard, which is supposed to stop the enemy's attack and leave them vulnerable but I can't remember if it worked like that.

Block and counter are useless since your guard gets broken easily and it's hard to do counters on purpose.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Wed Jan 04, 2012 7:53 pm

I just jump. Those fights you're supposed to lose are also weird, because if I die too soon, I have to restart.
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Wed Jan 04, 2012 8:01 pm

It's possible to win those fights, or not die at least.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Wed Jan 04, 2012 10:19 pm

The weapon strength seems to vary a lot. Sometimes the Gale is the strongest, and other times the Arch can kill an enemy in seconds.
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PostSubject: Re: El Shaddai: Ascension of the Metatron   Sat Mar 30, 2013 8:54 am

Visually better then i thought it was the demo did not do it justice. Gameplay seems basic as i think there os only 1 combo...

Story intrigues me though i suspect it will be crap, but great presentation.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Sat Mar 30, 2013 7:03 pm

If I remember right the combos are timing based, so you have to pause between attacks to get different attacks.

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PostSubject: Re: El Shaddai: Ascension of the Metatron   Thu Apr 18, 2013 4:36 pm

This game is hilarious and mental. Trippiest game ever.

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Neo wrote:
Kids shouldn't be exposed to sonic fans, they might become one.

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My youtube channel, let's plays and trophy videos:
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