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 Crackdown 2

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A_Nonny_Moose
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PostSubject: Crackdown 2   Thu Jul 08, 2010 6:20 pm

Got this in the mail today. GAME delivers, as usual. What's also cool is that at the time I pre-ordered, the pre-order exclusive was some extra armour suits. But between that time and now they changed it to a disc with some animated comics on it, so I ended up getting both.

From what I've played of it it's basically Crackdown 1 with some new enemies. Also, driving seems more important, or at least there's a bit more incentive to drive rather than run since the streets are filled with mutants that you can plow through.

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PostSubject: Re: Crackdown 2   Thu Jul 08, 2010 8:31 pm

Achievements are also announced in game. The guy who gives you all your missions is like "You just got an achievement. NICE WORK!"

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PostSubject: Re: Crackdown 2   Thu Jul 08, 2010 8:43 pm

So is it worth the 40 or so?
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PostSubject: Re: Crackdown 2   Thu Jul 08, 2010 9:03 pm

Not sure at the moment. So far it feels like it could have just been downloadable mission pack or something.

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PostSubject: Re: Crackdown 2   Sun Jul 11, 2010 2:49 am

Having played it a little more, I suddenly realise how little story or character development Crackdown (either game) has. I never really thought about it like that in the first game, but it's true. Crackdown has all the plot and character development of an old Mario game. Which is surprising for a modern action/shooter/sandbox title.

The story is that mutant freaks are roaming the city for some reason, and a group called Cell is fighting the Agency. The Agency want to use something called Sunburst to destroy the freaks, and to do that they need to activate a lot of charge units, which are under Cell's control. Once one circuit of units is active, a beacon appears, and you have to protect it from freaks while it charges.

Now, while that sounds like at least a somewhat decent amount of plot, it is all explained within about 10 minutes. After that, it's pure gameplay as you just go to each location, defeat enemies, and activate beacons. There is literally one mission in this game, which is go somewhere and kill everyone. Like I said, it's basically the sandbox/shooter equivalent of Mario.

You also have to establish Agency drop points, so you can order in weapons and vehicles and stuff, by taking over Cell strongholds. But it's the same mission of getting to the location and killing everyone there. It's actually a lot harder than the main mission of charging the beacons too, because the charge units aren't heavily guarded at all. There's freak breaches to stop too, which is the freak equivalent of Cell strongholds.

There's some gameplay flux between day and night, which is the only real change from Crackdown 1. Freaks, and freak breaches only appear at night, and because of this Cell retreats from the streets at night. So Cell strongholds will be tougher to take on at night.

Other than that, there's is really no difference between the two games, other than the usual new weapons and such. It looks exactly the same as the first, with slightly worse character design/models for the Agents to my eyes. It's the same city as well, and the map hasn't been changed at all from what I can tell, other than surface changes to make it look more rundown.

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PostSubject: Re: Crackdown 2   Sun Jul 11, 2010 2:49 am

Still fun though. But you could probably have just as much fun playing the first game again.

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PostSubject: Re: Crackdown 2   Sun Jul 11, 2010 9:25 am

I played the demo on XBL an that was pretty much my consensus too.
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PostSubject: Re: Crackdown 2   Thu Jul 15, 2010 12:07 am

Just played Crackdown 1 for a bit. It looks so much nicer than Crackdown 2.

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PostSubject: Re: Crackdown 2   Thu Jul 15, 2010 9:51 am

I've seen more than one review say that it feels like Crackdown 1.5, that it feels like something in a DLC pack rather than a full price sequel. I reckon I'll pass, because as much as I liked the first I haven't played it in a while and I could easily dust it off again if I get a Crackdown itch.
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