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 Thoughts on Deadspace

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SoraHasNoGame
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PostSubject: Thoughts on Deadspace   Mon Nov 23, 2009 4:35 am

This game was not as terrifying as I thought it would be. I got to like, near the end of Chapter 2 before leaving and I wasn't really scared by some things. For one, it didn't help that the monsters were stupid enough to reveal their shadows around a corner and when I turn said corner they would be laying there "dead". Your first thought would be, "There's no way that thing is dead." Reasons? One, I saw its shadow moving before I turned the corner. Two, it still had all of its limbs, when the game emphasized it so much that the limbs are what to go for and this thing had no holes in its body so I can only come to one logical conclusion, it's playing dead. Three, it's a fucking survival-horror game, you'd gave to be some kind of idiot to fall for that trick. It also doesn't help with how obvious the game becomes at points when something is trying to scare you, when the lights began flickering I immediately thought "Okay, what now? What horrible abomination of evil is going to try to kill me now?". And then there's the point where the rooms are actually well lit and are seeable and i think "This isn't going to last long in a game that uses complete darkness as a gimmick for scaring me." I jumped two times and this due to one monster jumping me from behind a corner when I wasn't paying attention to the ground for a shadow and the other was that evil baby thing jumping me from the ceiling.

The controls were pretty good but it felt like RE4 in how it played. It felt like I wasn't really dreading every battle since most of the monsters I could kill just by swatting at them with the gun and then curbstomping them. Ammo can be bought, so running out of becomes a minor annoyance as does health. I do like how pretty the game is though and that space looks absolutely beautiful.

But there were two separate occasions that struck me as bizarre. The first is when you walk up and hear this thumping noise and see some guy slamming his head against the wall. I tried shooting at him but the game wouldn't let me so then I walked up to him, he turns around and drops dead. The next time I see some doctor working on a dead patient, babbling, then slitting her throat with her own hack saw. What made these two even more bizarre is that they're supposed to be dead because their organs are hanging out, but that's probably explained later in the game.

Oh and those little bugs, I FUCKING HATE THEM.

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RockstarIsDumbAsFuck
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PostSubject: Re: Thoughts on Deadspace   Mon Nov 23, 2009 4:17 pm

Yeah, Even Yahtzee said all it managed to do to him was startle him. Which is really more like, "whoa...Okay." *BOOM BOOM* instead of "OMGWTF!" *drops controller and runs out of room*

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Sarbud
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PostSubject: Re: Thoughts on Deadspace   Tue Nov 24, 2009 12:01 am

The only game I've ever been scared of is Majora's Mask.

Those fucking sea snakes terrified me as a kid. I'm not to fond of deep, dark water these days.

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PostSubject: Re: Thoughts on Deadspace   Tue Nov 24, 2009 1:10 am

Ever play a game called "Lost Secret of the Rainforest"?



Four years old, saw 0:55 of the above video, ran from the room screaming.

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PostSubject: Re: Thoughts on Deadspace   Wed Nov 25, 2009 1:07 am

the intro for the original silent hil was scary

and the bit in RE2 where you complete the same puzzles twice but the second scary shit happens well it madce me jump at least

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RockstarIsDumbAsFuck
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PostSubject: Re: Thoughts on Deadspace   Wed Nov 25, 2009 4:36 am

The only thing that literally scared me in RE2 was that fucking one-way mirror licker. Mad I shook the whole night because of that fucker!

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PostSubject: Re: Thoughts on Deadspace   Wed Nov 25, 2009 3:11 pm

Rockstar Forever wrote:
The only thing that literally scared me in RE2 was that fucking one-way mirror licker. Mad I shook the whole night because of that fucker!


yeah
that was what i was talking about the change in timing
between disc 1 and two the timing changes so it still makes you jump both times

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